_GLOBAL__sub_I_debug_visibility_monitor
0x0039b7e0 · 471 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_debug_visibility_monitor(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)debug_visibility_monitor,"debug_visibility_monitor","0",0x4000);
__cxa_atexit(ConVar::~ConVar,debug_visibility_monitor,&__dso_handle);
ConVar::ConVar((ConVar *)vismon_poll_frequency,"vismon_poll_frequency",".5",0x4000);
__cxa_atexit(ConVar::~ConVar,vismon_poll_frequency,&__dso_handle);
ConVar::ConVar((ConVar *)vismon_trace_limit,"vismon_trace_limit","12",0x4000);
__cxa_atexit(ConVar::~ConVar,vismon_trace_limit,&__dso_handle);
CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
((CAutoGameSystemPerFrame *)VisibilityMonitor,"CVisibilityMonitor");
VisibilityMonitor._0_4_ = &PTR_Name_00c6fa28;
VisibilityMonitor._12_4_ = 0;
VisibilityMonitor._16_4_ = 0;
VisibilityMonitor._20_4_ = 0;
VisibilityMonitor._24_4_ = 0;
VisibilityMonitor._28_4_ = 0;
VisibilityMonitor._32_4_ = 0x3f800000;
VisibilityMonitor._36_4_ = 0;
__cxa_atexit(CVisibilityMonitor::~CVisibilityMonitor,VisibilityMonitor,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.