L L4D2node

CBeamSpotlight::_GLOBAL__sub_I_m_DataMap

0x003989e0 · 459 bytes · __cdecl

Decompiled

undefined (0 params)

/* CBeamSpotlight::m_DataMap */

void CBeamSpotlight::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  int iVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  beam_spotlight = &PTR_Create_00c63b90;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&beam_spotlight,"beam_spotlight");
  CBeamSpotlight_DataDescInit::g_DataMapHolder = DataMapInit<CBeamSpotlight>((CBeamSpotlight *)0x0);
  puVar1 = (undefined4 *)g_pServerClassHead;
  g_CBeamSpotlight_ClassReg._0_4_ = s_CBeamSpotlight_00c639aa;
  g_CBeamSpotlight_ClassReg._4_4_ = DT_BeamSpotlight::g_SendTable;
  g_CBeamSpotlight_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CBeamSpotlight_ClassReg;
    g_CBeamSpotlight_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"CBeamSpotlight");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar2 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar2 = _V_stricmp((char *)*puVar3,"CBeamSpotlight");
          puVar4 = puVar3;
          if (0 < iVar2) goto LAB_00398b86;
          puVar4 = (undefined4 *)puVar3[2];
          puVar1 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_00398b86:
      g_CBeamSpotlight_ClassReg._8_4_ = puVar4;
      puVar1[2] = g_CBeamSpotlight_ClassReg;
    }
    else {
      g_pServerClassHead = g_CBeamSpotlight_ClassReg;
      g_CBeamSpotlight_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_BeamSpotlight::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_BeamSpotlight::g_SendTable,&__dso_handle);
  DT_BeamSpotlight::g_SendTableInit = ServerClassInit<DT_BeamSpotlight::ignored>((ignored *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)