L L4D2node

_GLOBAL__sub_I_rr_followup_maxdist

0x00395f00 · 365 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_rr_followup_maxdist(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)rr_followup_maxdist,"rr_followup_maxdist","1800",0x4000,
                 "\'then ANY\' or \'then ALL\' response followups will be dispatched only to characters within this distance."
                );
  __cxa_atexit(ConVar::~ConVar,rr_followup_maxdist,&__dso_handle);
  ConVar::ConVar((ConVar *)rr_thenany_score_slop,"rr_thenany_score_slop","0.0",0x4080,
                 "When computing respondents for a \'THEN ANY\' rule, all rule-matching scores within this much of the best score will be considered."
                );
  __cxa_atexit(ConVar::~ConVar,rr_thenany_score_slop,&__dso_handle);
  CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
            ((CAutoGameSystemPerFrame *)g_ResponseQueueManager,"CResponseQueueManager");
  g_ResponseQueueManager._0_4_ = &PTR_Name_00c590a8;
  g_ResponseQueueManager._12_4_ = 0;
  g_ResponseQueueManager._16_4_ = 0;
  __cxa_atexit(CResponseQueueManager::~CResponseQueueManager,g_ResponseQueueManager,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)