_GLOBAL__sub_I_rr_followup_maxdist
0x00395f00 · 365 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_rr_followup_maxdist(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)rr_followup_maxdist,"rr_followup_maxdist","1800",0x4000,
"\'then ANY\' or \'then ALL\' response followups will be dispatched only to characters within this distance."
);
__cxa_atexit(ConVar::~ConVar,rr_followup_maxdist,&__dso_handle);
ConVar::ConVar((ConVar *)rr_thenany_score_slop,"rr_thenany_score_slop","0.0",0x4080,
"When computing respondents for a \'THEN ANY\' rule, all rule-matching scores within this much of the best score will be considered."
);
__cxa_atexit(ConVar::~ConVar,rr_thenany_score_slop,&__dso_handle);
CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
((CAutoGameSystemPerFrame *)g_ResponseQueueManager,"CResponseQueueManager");
g_ResponseQueueManager._0_4_ = &PTR_Name_00c590a8;
g_ResponseQueueManager._12_4_ = 0;
g_ResponseQueueManager._16_4_ = 0;
__cxa_atexit(CResponseQueueManager::~CResponseQueueManager,g_ResponseQueueManager,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.