_GLOBAL__sub_I_melee_show_swing
0x00392650 · 907 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_melee_show_swing(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)melee_show_swing,"melee_show_swing","0",0x6000);
__cxa_atexit(ConVar::~ConVar,melee_show_swing,&__dso_handle);
ConVar::ConVar((ConVar *)melee_range,"melee_range","70",0x6000);
__cxa_atexit(ConVar::~ConVar,melee_range,&__dso_handle);
ConVar::ConVar((ConVar *)melee_combo_reset_time,"melee_combo_reset_time","1.2",0x6000,
"Seconds after a swing until we reset the combo activities");
__cxa_atexit(ConVar::~ConVar,melee_combo_reset_time,&__dso_handle);
puVar2 = (undefined4 *)g_pServerClassHead;
g_CTerrorMeleeWeapon_ClassReg._0_4_ = s_CTerrorMeleeWeapon_00c51043;
g_CTerrorMeleeWeapon_ClassReg._4_4_ = DT_TerrorMeleeWeapon::g_SendTable;
g_CTerrorMeleeWeapon_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CTerrorMeleeWeapon_ClassReg;
g_CTerrorMeleeWeapon_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CTerrorMeleeWeapon");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CTerrorMeleeWeapon");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_003929b6;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003929b6:
g_CTerrorMeleeWeapon_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CTerrorMeleeWeapon_ClassReg;
}
else {
g_pServerClassHead = g_CTerrorMeleeWeapon_ClassReg;
g_CTerrorMeleeWeapon_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_TerrorMeleeWeapon::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_TerrorMeleeWeapon::g_SendTable,&__dso_handle);
DT_TerrorMeleeWeapon::g_SendTableInit =
ServerClassInit<DT_TerrorMeleeWeapon::ignored>((ignored *)0x0);
weapon_melee = &PTR_Create_00c51aa8;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&weapon_melee,"weapon_melee");
weapon_meleePrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
weapon_meleePrecache::s_ResourcePrecacher._4_4_ = 1;
weapon_meleePrecache::s_ResourcePrecacher._8_4_ = s_weapon_melee_00c10434;
DAT_0105b164 = weapon_meleePrecache::s_ResourcePrecacher;
weapon_meleePrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c51ac0;
CTerrorMeleeWeapon_DataDescInit::g_DataMapHolder =
DataMapInit<CTerrorMeleeWeapon>((CTerrorMeleeWeapon *)0x0);
ConVar::ConVar((ConVar *)melee_force_scalar,"melee_force_scalar","20",0x6000);
__cxa_atexit(ConVar::~ConVar,melee_force_scalar,&__dso_handle);
ConVar::ConVar((ConVar *)melee_force_scalar_combat_character,"melee_force_scalar_combat_character"
,"5",0x6000);
__cxa_atexit(ConVar::~ConVar,melee_force_scalar_combat_character,&__dso_handle);
ConVar::ConVar((ConVar *)melee_collateral_shove_count,"melee_collateral_shove_count","16",0x4000);
__cxa_atexit(ConVar::~ConVar,melee_collateral_shove_count,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.