L L4D2node

_GLOBAL__sub_I_ZombieGunKick

0x00392270 · 979 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_ZombieGunKick(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)ZombieGunKick,"z_gun_kick","0",0x6000,
                 "Firing a gun can knock the player\'s view this amount of the current spread");
  __cxa_atexit(ConVar::~ConVar,ZombieGunKick,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieGunHorizPunch,"z_gun_horiz_punch","0",0x6000,
                 "Toggles horizontal punchangles for guns");
  __cxa_atexit(ConVar::~ConVar,ZombieGunHorizPunch,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieGunVerticalPunch,"z_gun_vertical_punch","1",0x6000,
                 "Toggles vertical punchangles for guns");
  __cxa_atexit(ConVar::~ConVar,ZombieGunVerticalPunch,&__dso_handle);
  ConVar::ConVar((ConVar *)GunDebugPlayerIndex,"z_gun_debug_player_index","0",0x6000);
  __cxa_atexit(ConVar::~ConVar,GunDebugPlayerIndex,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorAccuracyUpgradeFactor,"survivor_accuracy_upgrade_factor","0.5",
                 0x6000);
  __cxa_atexit(ConVar::~ConVar,SurvivorAccuracyUpgradeFactor,&__dso_handle);
  ConVar::ConVar((ConVar *)upgrade_laser_sight_spread_factor,"upgrade_laser_sight_spread_factor",
                 "0.4",0x6000);
  __cxa_atexit(ConVar::~ConVar,upgrade_laser_sight_spread_factor,&__dso_handle);
  puVar4 = (undefined4 *)g_pServerClassHead;
  g_CTerrorGun_ClassReg._0_4_ = s_CTerrorGun_00c50500;
  g_CTerrorGun_ClassReg._4_4_ = DT_TerrorGun::g_SendTable;
  g_CTerrorGun_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CTerrorGun_ClassReg;
    g_CTerrorGun_ClassReg._8_4_ = 0;
  }
  else {
    puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CTerrorGun");
    puVar2 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar3 != (undefined4 *)0x0) {
        do {
          puVar2 = puVar3;
          iVar1 = _V_stricmp((char *)*puVar2,"CTerrorGun");
          puVar3 = puVar2;
          if (0 < iVar1) goto LAB_0039261e;
          puVar3 = (undefined4 *)puVar2[2];
          puVar4 = puVar2;
        } while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
        puVar3 = (undefined4 *)0x0;
      }
LAB_0039261e:
      g_CTerrorGun_ClassReg._8_4_ = puVar3;
      puVar4[2] = g_CTerrorGun_ClassReg;
    }
    else {
      g_pServerClassHead = g_CTerrorGun_ClassReg;
      g_CTerrorGun_ClassReg._8_4_ = puVar2;
    }
  }
  SendTable::SendTable((SendTable *)DT_TerrorGun::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_TerrorGun::g_SendTable,&__dso_handle);
  DT_TerrorGun::g_SendTableInit = ServerClassInit<DT_TerrorGun::ignored>((ignored *)0x0);
  CTerrorGun_DataDescInit::g_DataMapHolder = DataMapInit<CTerrorGun>((CTerrorGun *)0x0);
  m_spreadHistory = 0;
  _DAT_00fb3d84 = 0;
  _DAT_00fb3d88 = 0;
  _DAT_00fb3d8c = 0;
  _DAT_00fb3d90 = 0;
  __cxa_atexit(CUtlVector<float,CUtlMemory<float,int>>::~CUtlVector,&m_spreadHistory,&__dso_handle);
  ConVar::ConVar((ConVar *)z_gun_debug_spread,"z_gun_debug_spread","0",0x6004);
  __cxa_atexit(ConVar::~ConVar,z_gun_debug_spread,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)