_GLOBAL__sub_I_ZombieGunKick
0x00392270 · 979 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_ZombieGunKick(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ZombieGunKick,"z_gun_kick","0",0x6000,
"Firing a gun can knock the player\'s view this amount of the current spread");
__cxa_atexit(ConVar::~ConVar,ZombieGunKick,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieGunHorizPunch,"z_gun_horiz_punch","0",0x6000,
"Toggles horizontal punchangles for guns");
__cxa_atexit(ConVar::~ConVar,ZombieGunHorizPunch,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieGunVerticalPunch,"z_gun_vertical_punch","1",0x6000,
"Toggles vertical punchangles for guns");
__cxa_atexit(ConVar::~ConVar,ZombieGunVerticalPunch,&__dso_handle);
ConVar::ConVar((ConVar *)GunDebugPlayerIndex,"z_gun_debug_player_index","0",0x6000);
__cxa_atexit(ConVar::~ConVar,GunDebugPlayerIndex,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorAccuracyUpgradeFactor,"survivor_accuracy_upgrade_factor","0.5",
0x6000);
__cxa_atexit(ConVar::~ConVar,SurvivorAccuracyUpgradeFactor,&__dso_handle);
ConVar::ConVar((ConVar *)upgrade_laser_sight_spread_factor,"upgrade_laser_sight_spread_factor",
"0.4",0x6000);
__cxa_atexit(ConVar::~ConVar,upgrade_laser_sight_spread_factor,&__dso_handle);
puVar4 = (undefined4 *)g_pServerClassHead;
g_CTerrorGun_ClassReg._0_4_ = s_CTerrorGun_00c50500;
g_CTerrorGun_ClassReg._4_4_ = DT_TerrorGun::g_SendTable;
g_CTerrorGun_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CTerrorGun_ClassReg;
g_CTerrorGun_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CTerrorGun");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CTerrorGun");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_0039261e;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_0039261e:
g_CTerrorGun_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CTerrorGun_ClassReg;
}
else {
g_pServerClassHead = g_CTerrorGun_ClassReg;
g_CTerrorGun_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_TerrorGun::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_TerrorGun::g_SendTable,&__dso_handle);
DT_TerrorGun::g_SendTableInit = ServerClassInit<DT_TerrorGun::ignored>((ignored *)0x0);
CTerrorGun_DataDescInit::g_DataMapHolder = DataMapInit<CTerrorGun>((CTerrorGun *)0x0);
m_spreadHistory = 0;
_DAT_00fb3d84 = 0;
_DAT_00fb3d88 = 0;
_DAT_00fb3d8c = 0;
_DAT_00fb3d90 = 0;
__cxa_atexit(CUtlVector<float,CUtlMemory<float,int>>::~CUtlVector,&m_spreadHistory,&__dso_handle);
ConVar::ConVar((ConVar *)z_gun_debug_spread,"z_gun_debug_spread","0",0x6004);
__cxa_atexit(ConVar::~ConVar,z_gun_debug_spread,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.