L L4D2node

_GLOBAL__sub_I_PipeBombShakeAmplitude

0x0038edb0 · 875 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_PipeBombShakeAmplitude(void)

{
  undefined4 *puVar1;
  int iVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)PipeBombShakeAmplitude,"pipe_bomb_shake_amplitude","50",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombShakeAmplitude,&__dso_handle);
  ConVar::ConVar((ConVar *)PipeBombShakeRadius,"pipe_bomb_shake_radius","750",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombShakeRadius,&__dso_handle);
  ConVar::ConVar((ConVar *)PipeBombTimerDuration,"pipe_bomb_timer_duration","6",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombTimerDuration,&__dso_handle);
  ConVar::ConVar((ConVar *)PipeBombInitialBeepInterval,"pipe_bomb_initial_beep_interval","0.5",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombInitialBeepInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)PipeBombBeepIntervalDelta,"pipe_bomb_beep_interval_delta","0.025",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombBeepIntervalDelta,&__dso_handle);
  ConVar::ConVar((ConVar *)PipeBombBeepMinInterval,"pipe_bomb_beep_min_interval","0.1",0);
  __cxa_atexit(ConVar::~ConVar,PipeBombBeepMinInterval,&__dso_handle);
  pipe_bomb_projectile = &PTR_Create_00c44ad0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&pipe_bomb_projectile,"pipe_bomb_projectile");
  pipe_bomb_projectilePrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  puVar1 = (undefined4 *)g_pServerClassHead;
  pipe_bomb_projectilePrecache::s_ResourcePrecacher._4_4_ = 1;
  pipe_bomb_projectilePrecache::s_ResourcePrecacher._8_4_ = s_pipe_bomb_projectile_00c29142;
  pipe_bomb_projectilePrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c44ae8;
  DAT_0105b164 = pipe_bomb_projectilePrecache::s_ResourcePrecacher;
  g_CPipeBombProjectile_ClassReg._0_4_ = s_CPipeBombProjectile_00c4493b;
  g_CPipeBombProjectile_ClassReg._4_4_ = DT_PipeBombProjectile::g_SendTable;
  g_CPipeBombProjectile_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CPipeBombProjectile_ClassReg;
    g_CPipeBombProjectile_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"CPipeBombProjectile");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar2 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar2 = _V_stricmp((char *)*puVar3,"CPipeBombProjectile");
          puVar4 = puVar3;
          if (0 < iVar2) goto LAB_0038f0f6;
          puVar4 = (undefined4 *)puVar3[2];
          puVar1 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_0038f0f6:
      g_CPipeBombProjectile_ClassReg._8_4_ = puVar4;
      puVar1[2] = g_CPipeBombProjectile_ClassReg;
    }
    else {
      g_pServerClassHead = g_CPipeBombProjectile_ClassReg;
      g_CPipeBombProjectile_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_PipeBombProjectile::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_PipeBombProjectile::g_SendTable,&__dso_handle);
  DT_PipeBombProjectile::g_SendTableInit =
       ServerClassInit<DT_PipeBombProjectile::ignored>((ignored *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)