_GLOBAL__sub_I_MountedGunFireThinkInterval
0x0038dfd0 · 664 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_MountedGunFireThinkInterval(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)MountedGunFireThinkInterval,"z_mounted_gun_fire_think_interval","0.05",
0x4000);
__cxa_atexit(ConVar::~ConVar,MountedGunFireThinkInterval,&__dso_handle);
ConVar::ConVar((ConVar *)MountedGunRateOfFire,"mounted_gun_rate_of_fire","8",0x4000);
__cxa_atexit(ConVar::~ConVar,MountedGunRateOfFire,&__dso_handle);
ConVar::ConVar((ConVar *)mounted_gun_overheat_time,"mounted_gun_overheat_time","15",0x6000,
"Mouted gun overheat time",true,0.1,true,100.0);
__cxa_atexit(ConVar::~ConVar,mounted_gun_overheat_time,&__dso_handle);
ConVar::ConVar((ConVar *)mounted_gun_cooldown_time,"mounted_gun_cooldown_time","60",0x6000,
"Mounted gun cooldown time",true,0.1,true,100.0);
__cxa_atexit(ConVar::~ConVar,mounted_gun_cooldown_time,&__dso_handle);
ConVar::ConVar((ConVar *)mounted_gun_overheat_penalty_time,"mounted_gun_overheat_penalty_time",
"60",0x4000);
__cxa_atexit(ConVar::~ConVar,mounted_gun_overheat_penalty_time,&__dso_handle);
ConVar::ConVar((ConVar *)mounted_gun_mount_cooldown_time,"mounted_gun_mount_cooldown_time","0.5",
0x4000);
__cxa_atexit(ConVar::~ConVar,mounted_gun_mount_cooldown_time,&__dso_handle);
CPropMountedGun_DataDescInit::g_DataMapHolder =
DataMapInit<CPropMountedGun>((CPropMountedGun *)0x0);
CEntityFactory<CPropMountedGun>::CEntityFactory
((CEntityFactory<CPropMountedGun> *)&prop_mounted_machine_gun,"prop_mounted_machine_gun"
);
CEntityFactory<CPropMountedGun>::CEntityFactory
((CEntityFactory<CPropMountedGun> *)&prop_minigun,"prop_minigun");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.