_GLOBAL__sub_I_MinigunRateOfFire
0x0038d5d0 · 684 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_MinigunRateOfFire(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)MinigunRateOfFire,"z_minigun_rate_of_fire","1500",0x4000,
"Minigun rate of fire, in bullets/minute",true,60.0,false,0.0);
__cxa_atexit(ConVar::~ConVar,MinigunRateOfFire,&__dso_handle);
ConVar::ConVar((ConVar *)MinigunDamageRate,"z_minigun_damage_rate","48000",0x4000,
"Minigun damage rate, in health/minute",true,60.0,false,0.0);
__cxa_atexit(ConVar::~ConVar,MinigunDamageRate,&__dso_handle);
ConVar::ConVar((ConVar *)MinigunFireThinkInterval,"z_minigun_fire_think_interval","0.2",0x4000);
__cxa_atexit(ConVar::~ConVar,MinigunFireThinkInterval,&__dso_handle);
ConVar::ConVar((ConVar *)MinigunOverheatTime,"z_minigun_overheat_time","20",0x4000,
"Minigun overheat time",true,0.1,true,100.0);
__cxa_atexit(ConVar::~ConVar,MinigunOverheatTime,&__dso_handle);
ConVar::ConVar((ConVar *)MinigunCooldownTime,"z_minigun_cooldown_time","3",0x4000,
"Minigun cooldown time",true,0.1,true,100.0);
__cxa_atexit(ConVar::~ConVar,MinigunCooldownTime,&__dso_handle);
CPropMinigun_DataDescInit::g_DataMapHolder = DataMapInit<CPropMinigun>((CPropMinigun *)0x0);
prop_minigun_l4d1 = &PTR_Create_00c409b0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&prop_minigun_l4d1,"prop_minigun_l4d1");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.