L L4D2node

CGrenadeLauncher::_GLOBAL__sub_I_GetServerClass

0x0038b7b0 · 907 bytes · __cdecl

Decompiled

undefined (0 params)

/* CGrenadeLauncher::GetServerClass() */

void CGrenadeLauncher::_GLOBAL__sub_I_GetServerClass(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  puVar2 = (undefined4 *)g_pServerClassHead;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  g_CGrenadeLauncher_ClassReg._0_4_ = s_CGrenadeLauncher_00c39f3d;
  g_CGrenadeLauncher_ClassReg._4_4_ = DT_WeaponGrenadeLauncher::g_SendTable;
  g_CGrenadeLauncher_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CGrenadeLauncher_ClassReg;
    g_CGrenadeLauncher_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CGrenadeLauncher");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar1 = _V_stricmp((char *)*puVar3,"CGrenadeLauncher");
          puVar4 = puVar3;
          if (0 < iVar1) goto LAB_0038bb16;
          puVar4 = (undefined4 *)puVar3[2];
          puVar2 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_0038bb16:
      g_CGrenadeLauncher_ClassReg._8_4_ = puVar4;
      puVar2[2] = g_CGrenadeLauncher_ClassReg;
    }
    else {
      g_pServerClassHead = g_CGrenadeLauncher_ClassReg;
      g_CGrenadeLauncher_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_WeaponGrenadeLauncher::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_WeaponGrenadeLauncher::g_SendTable,&__dso_handle);
  DT_WeaponGrenadeLauncher::g_SendTableInit =
       ServerClassInit<DT_WeaponGrenadeLauncher::ignored>((ignored *)0x0);
  weapon_grenade_launcher = &PTR_Create_00c3a860;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&weapon_grenade_launcher,"weapon_grenade_launcher");
  weapon_grenade_launcherPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  weapon_grenade_launcherPrecache::s_ResourcePrecacher._4_4_ = 1;
  weapon_grenade_launcherPrecache::s_ResourcePrecacher._8_4_ = s_weapon_grenade_launcher_00c10451;
  DAT_0105b164 = weapon_grenade_launcherPrecache::s_ResourcePrecacher;
  weapon_grenade_launcherPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c3a878;
  CGrenadeLauncher_DataDescInit::g_DataMapHolder =
       DataMapInit<CGrenadeLauncher>((CGrenadeLauncher *)0x0);
  ConVar::ConVar((ConVar *)grenadelauncher_startpos_forward,"grenadelauncher_startpos_forward",
                 "16.0",0);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_forward,&__dso_handle);
  ConVar::ConVar((ConVar *)grenadelauncher_startpos_right,"grenadelauncher_startpos_right","4.0",0);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_right,&__dso_handle);
  ConVar::ConVar((ConVar *)grenadelauncher_startpos_up,"grenadelauncher_startpos_up","0.0",0);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_up,&__dso_handle);
  ConVar::ConVar((ConVar *)grenadelauncher_vel_up,"grenadelauncher_vel_up","100.0f",0);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_vel_up,&__dso_handle);
  ConVar::ConVar((ConVar *)grenadelauncher_vel_variance,"grenadelauncher_vel_variance","10.0",0);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_vel_variance,&__dso_handle);
  ConVar::ConVar((ConVar *)grenadelauncher_velocity,"grenadelauncher_velocity","1200",0x4000);
  __cxa_atexit(ConVar::~ConVar,grenadelauncher_velocity,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)