CGrenadeLauncher::_GLOBAL__sub_I_GetServerClass
0x0038b7b0 · 907 bytes · __cdecl
Decompiled
undefined (0 params)
/* CGrenadeLauncher::GetServerClass() */
void CGrenadeLauncher::_GLOBAL__sub_I_GetServerClass(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
puVar2 = (undefined4 *)g_pServerClassHead;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
g_CGrenadeLauncher_ClassReg._0_4_ = s_CGrenadeLauncher_00c39f3d;
g_CGrenadeLauncher_ClassReg._4_4_ = DT_WeaponGrenadeLauncher::g_SendTable;
g_CGrenadeLauncher_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CGrenadeLauncher_ClassReg;
g_CGrenadeLauncher_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CGrenadeLauncher");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CGrenadeLauncher");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_0038bb16;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_0038bb16:
g_CGrenadeLauncher_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CGrenadeLauncher_ClassReg;
}
else {
g_pServerClassHead = g_CGrenadeLauncher_ClassReg;
g_CGrenadeLauncher_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_WeaponGrenadeLauncher::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_WeaponGrenadeLauncher::g_SendTable,&__dso_handle);
DT_WeaponGrenadeLauncher::g_SendTableInit =
ServerClassInit<DT_WeaponGrenadeLauncher::ignored>((ignored *)0x0);
weapon_grenade_launcher = &PTR_Create_00c3a860;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&weapon_grenade_launcher,"weapon_grenade_launcher");
weapon_grenade_launcherPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
weapon_grenade_launcherPrecache::s_ResourcePrecacher._4_4_ = 1;
weapon_grenade_launcherPrecache::s_ResourcePrecacher._8_4_ = s_weapon_grenade_launcher_00c10451;
DAT_0105b164 = weapon_grenade_launcherPrecache::s_ResourcePrecacher;
weapon_grenade_launcherPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c3a878;
CGrenadeLauncher_DataDescInit::g_DataMapHolder =
DataMapInit<CGrenadeLauncher>((CGrenadeLauncher *)0x0);
ConVar::ConVar((ConVar *)grenadelauncher_startpos_forward,"grenadelauncher_startpos_forward",
"16.0",0);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_forward,&__dso_handle);
ConVar::ConVar((ConVar *)grenadelauncher_startpos_right,"grenadelauncher_startpos_right","4.0",0);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_right,&__dso_handle);
ConVar::ConVar((ConVar *)grenadelauncher_startpos_up,"grenadelauncher_startpos_up","0.0",0);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_startpos_up,&__dso_handle);
ConVar::ConVar((ConVar *)grenadelauncher_vel_up,"grenadelauncher_vel_up","100.0f",0);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_vel_up,&__dso_handle);
ConVar::ConVar((ConVar *)grenadelauncher_vel_variance,"grenadelauncher_vel_variance","10.0",0);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_vel_variance,&__dso_handle);
ConVar::ConVar((ConVar *)grenadelauncher_velocity,"grenadelauncher_velocity","1200",0x4000);
__cxa_atexit(ConVar::~ConVar,grenadelauncher_velocity,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.