_GLOBAL__sub_I_ZombieAttackMovementPenalty
0x0038a660 · 891 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ZombieAttackMovementPenalty(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ZombieAttackMovementPenalty,"z_attack_movement_penalty","0.5",0);
__cxa_atexit(ConVar::~ConVar,ZombieAttackMovementPenalty,&__dso_handle);
ConVar::ConVar((ConVar *)ClawSwingInterval,"claw_swing_interval","1",0x6000);
__cxa_atexit(ConVar::~ConVar,ClawSwingInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ClawSwingMissInterval,"claw_swing_miss_interval","0.5",0x6000);
__cxa_atexit(ConVar::~ConVar,ClawSwingMissInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ClawSwingDuration,"claw_swing_duration","0.2",0x6000);
__cxa_atexit(ConVar::~ConVar,ClawSwingDuration,&__dso_handle);
ConVar::ConVar((ConVar *)ClawRange,"claw_range","52",0x6000,"Range of the Claw weapon");
__cxa_atexit(ConVar::~ConVar,ClawRange,&__dso_handle);
ConVar::ConVar((ConVar *)ClawRangeDown,"claw_range_down","70",0x6000,
"Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes."
);
__cxa_atexit(ConVar::~ConVar,ClawRangeDown,&__dso_handle);
ConVar::ConVar((ConVar *)ClawForce,"claw_force","240",0x6000,
"Force with witch the claw shoves other zombies away");
__cxa_atexit(ConVar::~ConVar,ClawForce,&__dso_handle);
puVar4 = (undefined4 *)g_pServerClassHead;
g_CClaw_ClassReg._0_4_ = s_CClaw_00c36903;
g_CClaw_ClassReg._4_4_ = DT_WeaponClaw::g_SendTable;
g_CClaw_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CClaw_ClassReg;
g_CClaw_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CClaw");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CClaw");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_0038a9b6;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_0038a9b6:
g_CClaw_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CClaw_ClassReg;
}
else {
g_pServerClassHead = g_CClaw_ClassReg;
g_CClaw_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_WeaponClaw::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_WeaponClaw::g_SendTable,&__dso_handle);
DT_WeaponClaw::g_SendTableInit = ServerClassInit<DT_WeaponClaw::ignored>((ignored *)0x0);
CClaw_DataDescInit::g_DataMapHolder = DataMapInit<CClaw>((CClaw *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.