L L4D2node

_GLOBAL__sub_I_TongueBulletRadius

0x00389a60 · 713 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_TongueBulletRadius(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)TongueBulletRadius,"tongue_bullet_radius","6",0);
  __cxa_atexit(ConVar::~ConVar,TongueBulletRadius,&__dso_handle);
  ConVar::ConVar((ConVar *)survivor_ff_tolerance,"survivor_ff_tolerance","26",0x4000);
  __cxa_atexit(ConVar::~ConVar,survivor_ff_tolerance,&__dso_handle);
  ConVar::ConVar((ConVar *)BulletFFThroughWalls,"bullet_ff_through_walls","0",0x2000);
  __cxa_atexit(ConVar::~ConVar,BulletFFThroughWalls,&__dso_handle);
  BulletEffectsPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  BulletEffectsPrecache::s_ResourcePrecacher._4_4_ = 1;
  BulletEffectsPrecache::s_ResourcePrecacher._8_4_ = s_BulletEffects_00c33f25;
  DAT_0105b164 = BulletEffectsPrecache::s_ResourcePrecacher;
  BulletEffectsPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c34190;
  ConVar::ConVar((ConVar *)upgrade_explosive_slug_force,"upgrade_explosive_slug_force","4",0x6000);
  __cxa_atexit(ConVar::~ConVar,upgrade_explosive_slug_force,&__dso_handle);
  ConVar::ConVar((ConVar *)upgrade_explosive_bullet_force,"upgrade_explosive_bullet_force","2",
                 0x6000);
  __cxa_atexit(ConVar::~ConVar,upgrade_explosive_bullet_force,&__dso_handle);
  ConVar::ConVar((ConVar *)upgrade_show_explosive_ammo_radius,"upgrade_show_explosive_ammo_radius",
                 "0",0x6000);
  __cxa_atexit(ConVar::~ConVar,upgrade_show_explosive_ammo_radius,&__dso_handle);
  ConVar::ConVar((ConVar *)perf_fire_bullet_single,"perf_fire_bullet_single","0",0x2000);
  __cxa_atexit(ConVar::~ConVar,perf_fire_bullet_single,&__dso_handle);
  ConVar::ConVar((ConVar *)perf_fire_bullet_firstpredictedonly,"perf_fire_bullet_firstpredictedonly"
                 ,"1",0x2000,"Only do effects tracing, etc., first time a CUserCmd is predicted.");
  __cxa_atexit(ConVar::~ConVar,perf_fire_bullet_firstpredictedonly,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)