_GLOBAL__sub_I_TongueBulletRadius
0x00389a60 · 713 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_TongueBulletRadius(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)TongueBulletRadius,"tongue_bullet_radius","6",0);
__cxa_atexit(ConVar::~ConVar,TongueBulletRadius,&__dso_handle);
ConVar::ConVar((ConVar *)survivor_ff_tolerance,"survivor_ff_tolerance","26",0x4000);
__cxa_atexit(ConVar::~ConVar,survivor_ff_tolerance,&__dso_handle);
ConVar::ConVar((ConVar *)BulletFFThroughWalls,"bullet_ff_through_walls","0",0x2000);
__cxa_atexit(ConVar::~ConVar,BulletFFThroughWalls,&__dso_handle);
BulletEffectsPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
BulletEffectsPrecache::s_ResourcePrecacher._4_4_ = 1;
BulletEffectsPrecache::s_ResourcePrecacher._8_4_ = s_BulletEffects_00c33f25;
DAT_0105b164 = BulletEffectsPrecache::s_ResourcePrecacher;
BulletEffectsPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c34190;
ConVar::ConVar((ConVar *)upgrade_explosive_slug_force,"upgrade_explosive_slug_force","4",0x6000);
__cxa_atexit(ConVar::~ConVar,upgrade_explosive_slug_force,&__dso_handle);
ConVar::ConVar((ConVar *)upgrade_explosive_bullet_force,"upgrade_explosive_bullet_force","2",
0x6000);
__cxa_atexit(ConVar::~ConVar,upgrade_explosive_bullet_force,&__dso_handle);
ConVar::ConVar((ConVar *)upgrade_show_explosive_ammo_radius,"upgrade_show_explosive_ammo_radius",
"0",0x6000);
__cxa_atexit(ConVar::~ConVar,upgrade_show_explosive_ammo_radius,&__dso_handle);
ConVar::ConVar((ConVar *)perf_fire_bullet_single,"perf_fire_bullet_single","0",0x2000);
__cxa_atexit(ConVar::~ConVar,perf_fire_bullet_single,&__dso_handle);
ConVar::ConVar((ConVar *)perf_fire_bullet_firstpredictedonly,"perf_fire_bullet_firstpredictedonly"
,"1",0x2000,"Only do effects tracing, etc., first time a CUserCmd is predicted.");
__cxa_atexit(ConVar::~ConVar,perf_fire_bullet_firstpredictedonly,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.