_GLOBAL__sub_I_g_AchievementMsgHandler
0x00383650 · 356 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_AchievementMsgHandler(void)
{
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
g_AchievementMsgHandler._0_4_ = &PTR__CGameEventListener_00bfb6e8;
g_AchievementMsgHandler[8] = 0;
g_AchievementMsgHandler._4_4_ = 0x2a;
/* try { // try from 00383715 to 00383719 has its CatchHandler @ 003837b4 */
CAutoGameSystem::CAutoGameSystem
((CAutoGameSystem *)(g_AchievementMsgHandler + 0xc),"CAchievementMsgHandler");
g_AchievementMsgHandler._0_4_ = &PTR__CAchievementMsgHandler_00c25d28;
g_AchievementMsgHandler._12_4_ = &PTR_Name_00c25d44;
g_AchievementMsgHandler._24_4_ = 0;
g_AchievementMsgHandler._28_4_ = 0;
g_AchievementMsgHandler._32_4_ = 0;
g_AchievementMsgHandler._36_4_ = 0;
g_AchievementMsgHandler._40_4_ = 0;
g_AchievementMsgHandler._44_4_ = 0;
g_AchievementMsgHandler._48_4_ = 0;
g_AchievementMsgHandler._52_4_ = 0;
g_AchievementMsgHandler._56_4_ = 0;
g_AchievementMsgHandler._60_4_ = 0;
__cxa_atexit(CAchievementMsgHandler::~CAchievementMsgHandler,g_AchievementMsgHandler,&__dso_handle
);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.