_GLOBAL__sub_I_ZombieVomitInterval
0x00382f10 · 1843 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ZombieVomitInterval(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ZombieVomitInterval,"z_vomit_interval","30",0x6000,
"How often a puker can puke.");
__cxa_atexit(ConVar::~ConVar,ZombieVomitInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitDuration,"z_vomit_duration","1.5",0x6000,
"How long a puker continuously pukes for.");
__cxa_atexit(ConVar::~ConVar,ZombieVomitDuration,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitFatigue,"z_vomit_fatigue","3000",0x6000,
"Stamina impact of puking. High number will pin in place for a long time, lower will just slow."
);
__cxa_atexit(ConVar::~ConVar,ZombieVomitFatigue,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitRange,"z_vomit_range","300",0x6000);
__cxa_atexit(ConVar::~ConVar,ZombieVomitRange,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitSlideRate,"z_vomit_slide_rate","0.1",0x6000,
"Percentage of screen height per second");
__cxa_atexit(ConVar::~ConVar,ZombieVomitSlideRate,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitSlideMult,"z_vomit_slide_mult","0.5",0x6000,
"Multiplier for second texture slide rate");
__cxa_atexit(ConVar::~ConVar,ZombieVomitSlideMult,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitFadeStart,"z_vomit_fade_start","5",0x6000,
"When the vomit starts to fade away");
__cxa_atexit(ConVar::~ConVar,ZombieVomitFadeStart,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVomitFadeDuration,"z_vomit_fade_duration","5",0x6000,
"How long the fade takes");
__cxa_atexit(ConVar::~ConVar,ZombieVomitFadeDuration,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_debug,"z_vomit_debug","0",0x6000,"Visualize the vomit damage.");
__cxa_atexit(ConVar::~ConVar,z_vomit_debug,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_velocity,"z_vomit_velocity","1700.0",0x4000,
"Initial velocity of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_velocity,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_drag,"z_vomit_drag","0.89",0x4000,
"Air drag of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_drag,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_float,"z_vomit_float","-130.0",0x4000,
"Upward float velocity of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_float,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_lifetime,"z_vomit_lifetime","0.5",0x4000,
"Time to live of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_lifetime,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_vecrand,"z_vomit_vecrand","0.05",0x4000,
"Random vector added to initial velocity of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_vecrand,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_boxsize,"z_vomit_boxsize","1.0",0x4000,
"Size of vomit damage entities.");
__cxa_atexit(ConVar::~ConVar,z_vomit_boxsize,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_maxdamagedist,"z_vomit_maxdamagedist","350.0",0x4000,
"Maximum damage distance for vomit.");
__cxa_atexit(ConVar::~ConVar,z_vomit_maxdamagedist,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_velocityfadestart,"z_vomit_velocityfadestart",".3",0x4000,
"Time at which attacker\'s velocity contribution starts to fade.");
__cxa_atexit(ConVar::~ConVar,z_vomit_velocityfadestart,&__dso_handle);
ConVar::ConVar((ConVar *)z_vomit_velocityfadeend,"z_vomit_velocityfadeend",".5",0x4000,
"Time at which attacker\'s velocity contribution finishes fading.");
__cxa_atexit(ConVar::~ConVar,z_vomit_velocityfadeend,&__dso_handle);
puVar2 = (undefined4 *)g_pServerClassHead;
g_CVomit_ClassReg._0_4_ = s_CVomit_00c24e5e;
g_CVomit_ClassReg._4_4_ = DT_AbilityVomit::g_SendTable;
g_CVomit_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CVomit_ClassReg;
g_CVomit_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CVomit");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CVomit");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_0038361e;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_0038361e:
g_CVomit_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CVomit_ClassReg;
}
else {
g_pServerClassHead = g_CVomit_ClassReg;
g_CVomit_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_AbilityVomit::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_AbilityVomit::g_SendTable,&__dso_handle);
DT_AbilityVomit::g_SendTableInit = ServerClassInit<DT_AbilityVomit::ignored>((ignored *)0x0);
ability_vomit = &PTR_Create_00c25888;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&ability_vomit,"ability_vomit");
ability_vomitPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
ability_vomitPrecache::s_ResourcePrecacher._4_4_ = 1;
ability_vomitPrecache::s_ResourcePrecacher._8_4_ = s_ability_vomit_00c215f7;
DAT_0105b164 = ability_vomitPrecache::s_ResourcePrecacher;
ability_vomitPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c258a0;
CVomit_DataDescInit::g_DataMapHolder = DataMapInit<CVomit>((CVomit *)0x0);
vomit_particle = &PTR_Create_00c258c0;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&vomit_particle,"vomit_particle");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.