L L4D2node

_GLOBAL__sub_I_ZombieVomitInterval

0x00382f10 · 1843 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_ZombieVomitInterval(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)ZombieVomitInterval,"z_vomit_interval","30",0x6000,
                 "How often a puker can puke.");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitDuration,"z_vomit_duration","1.5",0x6000,
                 "How long a puker continuously pukes for.");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitDuration,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitFatigue,"z_vomit_fatigue","3000",0x6000,
                 "Stamina impact of puking. High number will pin in place for a long time, lower will just slow."
                );
  __cxa_atexit(ConVar::~ConVar,ZombieVomitFatigue,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitRange,"z_vomit_range","300",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieVomitRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitSlideRate,"z_vomit_slide_rate","0.1",0x6000,
                 "Percentage of screen height per second");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitSlideRate,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitSlideMult,"z_vomit_slide_mult","0.5",0x6000,
                 "Multiplier for second texture slide rate");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitSlideMult,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitFadeStart,"z_vomit_fade_start","5",0x6000,
                 "When the vomit starts to fade away");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitFadeStart,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVomitFadeDuration,"z_vomit_fade_duration","5",0x6000,
                 "How long the fade takes");
  __cxa_atexit(ConVar::~ConVar,ZombieVomitFadeDuration,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_debug,"z_vomit_debug","0",0x6000,"Visualize the vomit damage.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_debug,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_velocity,"z_vomit_velocity","1700.0",0x4000,
                 "Initial velocity of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_velocity,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_drag,"z_vomit_drag","0.89",0x4000,
                 "Air drag of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_drag,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_float,"z_vomit_float","-130.0",0x4000,
                 "Upward float velocity of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_float,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_lifetime,"z_vomit_lifetime","0.5",0x4000,
                 "Time to live of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_lifetime,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_vecrand,"z_vomit_vecrand","0.05",0x4000,
                 "Random vector added to initial velocity of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_vecrand,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_boxsize,"z_vomit_boxsize","1.0",0x4000,
                 "Size of vomit damage entities.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_boxsize,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_maxdamagedist,"z_vomit_maxdamagedist","350.0",0x4000,
                 "Maximum damage distance for vomit.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_maxdamagedist,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_velocityfadestart,"z_vomit_velocityfadestart",".3",0x4000,
                 "Time at which attacker\'s velocity contribution starts to fade.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_velocityfadestart,&__dso_handle);
  ConVar::ConVar((ConVar *)z_vomit_velocityfadeend,"z_vomit_velocityfadeend",".5",0x4000,
                 "Time at which attacker\'s velocity contribution finishes fading.");
  __cxa_atexit(ConVar::~ConVar,z_vomit_velocityfadeend,&__dso_handle);
  puVar2 = (undefined4 *)g_pServerClassHead;
  g_CVomit_ClassReg._0_4_ = s_CVomit_00c24e5e;
  g_CVomit_ClassReg._4_4_ = DT_AbilityVomit::g_SendTable;
  g_CVomit_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CVomit_ClassReg;
    g_CVomit_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CVomit");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar1 = _V_stricmp((char *)*puVar3,"CVomit");
          puVar4 = puVar3;
          if (0 < iVar1) goto LAB_0038361e;
          puVar4 = (undefined4 *)puVar3[2];
          puVar2 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_0038361e:
      g_CVomit_ClassReg._8_4_ = puVar4;
      puVar2[2] = g_CVomit_ClassReg;
    }
    else {
      g_pServerClassHead = g_CVomit_ClassReg;
      g_CVomit_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_AbilityVomit::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_AbilityVomit::g_SendTable,&__dso_handle);
  DT_AbilityVomit::g_SendTableInit = ServerClassInit<DT_AbilityVomit::ignored>((ignored *)0x0);
  ability_vomit = &PTR_Create_00c25888;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&ability_vomit,"ability_vomit");
  ability_vomitPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  ability_vomitPrecache::s_ResourcePrecacher._4_4_ = 1;
  ability_vomitPrecache::s_ResourcePrecacher._8_4_ = s_ability_vomit_00c215f7;
  DAT_0105b164 = ability_vomitPrecache::s_ResourcePrecacher;
  ability_vomitPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c258a0;
  CVomit_DataDescInit::g_DataMapHolder = DataMapInit<CVomit>((CVomit *)0x0);
  vomit_particle = &PTR_Create_00c258c0;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&vomit_particle,"vomit_particle");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)