CSpitAbility::_GLOBAL__sub_I_m_DataMap
0x00382440 · 747 bytes · __cdecl
Decompiled
undefined (0 params)
/* CSpitAbility::m_DataMap */
void CSpitAbility::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
int iVar2;
undefined4 *puVar3;
undefined4 *puVar4;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
InterfaceReg::InterfaceReg
((InterfaceReg *)::__g_CreateCServerGameTagsIServerGameTags_reg,
::__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ability_spit = &PTR_Create_00c23448;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&ability_spit,"ability_spit");
CSpitAbility_DataDescInit::g_DataMapHolder = DataMapInit<CSpitAbility>((CSpitAbility *)0x0);
puVar1 = (undefined4 *)g_pServerClassHead;
g_CSpitAbility_ClassReg._0_4_ = s_CSpitAbility_00c23300;
g_CSpitAbility_ClassReg._4_4_ = DT_SpitAbility::g_SendTable;
g_CSpitAbility_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CSpitAbility_ClassReg;
g_CSpitAbility_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"CSpitAbility");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar2 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar2 = _V_stricmp((char *)*puVar3,"CSpitAbility");
puVar4 = puVar3;
if (0 < iVar2) goto LAB_00382706;
puVar4 = (undefined4 *)puVar3[2];
puVar1 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_00382706:
g_CSpitAbility_ClassReg._8_4_ = puVar4;
puVar1[2] = g_CSpitAbility_ClassReg;
}
else {
g_pServerClassHead = g_CSpitAbility_ClassReg;
g_CSpitAbility_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_SpitAbility::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_SpitAbility::g_SendTable,&__dso_handle);
DT_SpitAbility::g_SendTableInit = ServerClassInit<DT_SpitAbility::ignored>((ignored *)0x0);
ConVar::ConVar((ConVar *)z_spit_interval,"z_spit_interval","20",0x6000);
__cxa_atexit(ConVar::~ConVar,z_spit_interval,&__dso_handle);
ConVar::ConVar((ConVar *)z_spit_range,"z_spit_range","900",0x6000);
__cxa_atexit(ConVar::~ConVar,z_spit_range,&__dso_handle);
ConVar::ConVar((ConVar *)z_spit_latency,"z_spit_latency","0.3",0x6000);
__cxa_atexit(ConVar::~ConVar,z_spit_latency,&__dso_handle);
ConVar::ConVar((ConVar *)z_spit_velocity,"z_spit_velocity","900",0x4000);
__cxa_atexit(ConVar::~ConVar,z_spit_velocity,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.