_GLOBAL__sub_I_steamworks_server_sessionid
0x00380430 · 499 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_steamworks_server_sessionid(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)steamworks_server_sessionid,"steamworks_server_sessionid","0",0x2010,
"The server session ID for the new steam works gamestats.");
__cxa_atexit(ConVar::~ConVar,steamworks_server_sessionid,&__dso_handle);
ConVar::ConVar((ConVar *)steamworks_show_uploads,"steamworks_show_uploads","0",0x2002,
"If set to non-zero, will show when submitting tables.");
__cxa_atexit(ConVar::~ConVar,steamworks_show_uploads,&__dso_handle);
ConVar::ConVar((ConVar *)steamworks_stats_disable,"steamworks_stats_disable","0",0x2010,
"If set to non-zero then no steam works game stats will be used.");
__cxa_atexit(ConVar::~ConVar,steamworks_stats_disable,&__dso_handle);
ConVar::ConVar((ConVar *)steamworks_immediate_upload,"steamworks_immediate_upload","1",0x2010,
"If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded."
);
__cxa_atexit(ConVar::~ConVar,steamworks_immediate_upload,&__dso_handle);
CSteamWorksGameStatsUploader::CSteamWorksGameStatsUploader
((CSteamWorksGameStatsUploader *)g_SteamWorksGameStats);
__cxa_atexit(CSteamWorksGameStatsUploader::~CSteamWorksGameStatsUploader,g_SteamWorksGameStats,
&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.