L L4D2node

_GLOBAL__sub_I_steamworks_server_sessionid

0x00380430 · 499 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_steamworks_server_sessionid(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)steamworks_server_sessionid,"steamworks_server_sessionid","0",0x2010,
                 "The server session ID for the new steam works gamestats.");
  __cxa_atexit(ConVar::~ConVar,steamworks_server_sessionid,&__dso_handle);
  ConVar::ConVar((ConVar *)steamworks_show_uploads,"steamworks_show_uploads","0",0x2002,
                 "If set to non-zero, will show when submitting tables.");
  __cxa_atexit(ConVar::~ConVar,steamworks_show_uploads,&__dso_handle);
  ConVar::ConVar((ConVar *)steamworks_stats_disable,"steamworks_stats_disable","0",0x2010,
                 "If set to non-zero then no steam works game stats will be used.");
  __cxa_atexit(ConVar::~ConVar,steamworks_stats_disable,&__dso_handle);
  ConVar::ConVar((ConVar *)steamworks_immediate_upload,"steamworks_immediate_upload","1",0x2010,
                 "If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded."
                );
  __cxa_atexit(ConVar::~ConVar,steamworks_immediate_upload,&__dso_handle);
  CSteamWorksGameStatsUploader::CSteamWorksGameStatsUploader
            ((CSteamWorksGameStatsUploader *)g_SteamWorksGameStats);
  __cxa_atexit(CSteamWorksGameStatsUploader::~CSteamWorksGameStatsUploader,g_SteamWorksGameStats,
               &__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)