QueryCacheKey_t::_GLOBAL__sub_I_ComputeHashIndex
0x0037ea40 · 400 bytes · __cdecl
Decompiled
undefined (0 params)
/* QueryCacheKey_t::ComputeHashIndex() */
void QueryCacheKey_t::_GLOBAL__sub_I_ComputeHashIndex(void)
{
undefined4 *puVar1;
undefined4 *puVar2;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
puVar2 = (undefined4 *)&DAT_00f81714;
do {
puVar1 = puVar2 + 0x1a;
*puVar2 = 0xffffffff;
puVar2[1] = 0xffffffff;
puVar2[2] = 0xffffffff;
puVar2 = puVar1;
} while (puVar1 != &CParallelProcessor<QueryCacheUpdateRecord_t,CFuncJobItemProcessor<QueryCacheUpdateRecord_t>,1>
::DoExecute()::tm_fmt);
s_VictimList = 0;
puVar2 = &s_HashChains;
do {
*puVar2 = 0;
puVar2 = puVar2 + 1;
} while (puVar2 != &s_VictimList);
ConVar::ConVar((ConVar *)sv_disable_querycache,"sv_disable_querycache","0",0x6002,
"debug - disable trace query cache");
__cxa_atexit(ConVar::~ConVar,sv_disable_querycache,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)sv_querycache_stats_command,"sv_querycache_stats",sv_querycache_stats,
"Display status of the query cache (client only)",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,sv_querycache_stats_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.