L L4D2node

_GLOBAL__sub_I_physics

0x0037e040 · 641 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_physics(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  PhysFrictionEffectPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  PhysFrictionEffectPrecache::s_ResourcePrecacher._4_4_ = 1;
  PhysFrictionEffectPrecache::s_ResourcePrecacher._8_4_ = s_PhysFrictionEffect_00c18a20;
  DAT_0105b164 = PhysFrictionEffectPrecache::s_ResourcePrecacher;
  PhysFrictionEffectPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c18d68;
  ConVar::ConVar((ConVar *)phys2_debug_dump_entities,"phys2_debug_dump_entities","0",0x2000);
  __cxa_atexit(ConVar::~ConVar,phys2_debug_dump_entities,&__dso_handle);
  ConVar::ConVar((ConVar *)debug_entity,"sv_debug_entity","",0);
  __cxa_atexit(ConVar::~ConVar,debug_entity,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)phys2_save_command,"phys2_save",phys2_save,"Saves physics SDK state",
             0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,phys2_save_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)phys2_load_command,"phys2_load",phys2_load,"Saves physics SDK state",
             0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,phys2_load_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)phys2_save_server_command,"phys2_save_server",phys2_save_server,
             "Saves server physics scene",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,phys2_save_server_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)sv_phys2_stats_command,"sv_phys2_stats",sv_phys2_stats,
             "Dumps server physics stats",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,sv_phys2_stats_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)