_GLOBAL__sub_I_physics
0x0037e040 · 641 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_physics(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
PhysFrictionEffectPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
PhysFrictionEffectPrecache::s_ResourcePrecacher._4_4_ = 1;
PhysFrictionEffectPrecache::s_ResourcePrecacher._8_4_ = s_PhysFrictionEffect_00c18a20;
DAT_0105b164 = PhysFrictionEffectPrecache::s_ResourcePrecacher;
PhysFrictionEffectPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c18d68;
ConVar::ConVar((ConVar *)phys2_debug_dump_entities,"phys2_debug_dump_entities","0",0x2000);
__cxa_atexit(ConVar::~ConVar,phys2_debug_dump_entities,&__dso_handle);
ConVar::ConVar((ConVar *)debug_entity,"sv_debug_entity","",0);
__cxa_atexit(ConVar::~ConVar,debug_entity,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)phys2_save_command,"phys2_save",phys2_save,"Saves physics SDK state",
0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,phys2_save_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)phys2_load_command,"phys2_load",phys2_load,"Saves physics SDK state",
0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,phys2_load_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)phys2_save_server_command,"phys2_save_server",phys2_save_server,
"Saves server physics scene",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,phys2_save_server_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)sv_phys2_stats_command,"sv_phys2_stats",sv_phys2_stats,
"Dumps server physics stats",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,sv_phys2_stats_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.