L L4D2node

CAutoGameSystem::_GLOBAL__sub_I_CAutoGameSystem

0x0037c1c0 · 303 bytes · __cdecl

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAutoGameSystem::CAutoGameSystem(char const*) */

void CAutoGameSystem::_GLOBAL__sub_I_CAutoGameSystem(void)

{
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  DAT_00f7cd90 = 4;
  DAT_00f7cd94 = 0;
  s_GameSystems = malloc(0x10);
  DAT_00f7cd98 = 0;
  _DAT_00f7cd9c = s_GameSystems;
  __cxa_atexit(CUtlVector<IGameSystem*,CUtlMemory<IGameSystem*,int>>::~CUtlVector,&s_GameSystems,
               &__dso_handle);
  DAT_00f7cd7c = 4;
  DAT_00f7cd80 = 0;
  s_GameSystemsPerFrame = malloc(0x10);
  DAT_00f7cd84 = 0;
  _DAT_00f7cd88 = s_GameSystemsPerFrame;
  __cxa_atexit(CUtlVector<IGameSystemPerFrame*,CUtlMemory<IGameSystemPerFrame*,int>>::~CUtlVector,
               &s_GameSystemsPerFrame,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)