CAutoGameSystem::_GLOBAL__sub_I_CAutoGameSystem
0x0037c1c0 · 303 bytes · __cdecl
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAutoGameSystem::CAutoGameSystem(char const*) */
void CAutoGameSystem::_GLOBAL__sub_I_CAutoGameSystem(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
DAT_00f7cd90 = 4;
DAT_00f7cd94 = 0;
s_GameSystems = malloc(0x10);
DAT_00f7cd98 = 0;
_DAT_00f7cd9c = s_GameSystems;
__cxa_atexit(CUtlVector<IGameSystem*,CUtlMemory<IGameSystem*,int>>::~CUtlVector,&s_GameSystems,
&__dso_handle);
DAT_00f7cd7c = 4;
DAT_00f7cd80 = 0;
s_GameSystemsPerFrame = malloc(0x10);
DAT_00f7cd84 = 0;
_DAT_00f7cd88 = s_GameSystemsPerFrame;
__cxa_atexit(CUtlVector<IGameSystemPerFrame*,CUtlMemory<IGameSystemPerFrame*,int>>::~CUtlVector,
&s_GameSystemsPerFrame,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.