_GLOBAL__sub_I_sv_showimpacts
0x00378b40 · 2343 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_sv_showimpacts(void)
{
vec2_origin._0_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_showimpacts,"sv_showimpacts","0",0x2000,
"Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)"
);
__cxa_atexit(ConVar::~ConVar,sv_showimpacts,&__dso_handle);
ConVar::ConVar((ConVar *)sv_showplayerhitboxes,"sv_showplayerhitboxes","0",0x2000,
"Show lag compensated hitboxes for the specified player index whenever a player fires."
);
__cxa_atexit(ConVar::~ConVar,sv_showplayerhitboxes,&__dso_handle);
ConVar::ConVar((ConVar *)sv_showdamage,"sv_showdamage","0",0x2000,
"Shows base damage below what sv_showimpacts would show, and if a player was hit he\'ll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses"
);
__cxa_atexit(ConVar::~ConVar,sv_showdamage,&__dso_handle);
ConVar::ConVar((ConVar *)sv_showdebugtracers,"sv_showdebugtracers","0",0x2000,
"1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates."
);
__cxa_atexit(ConVar::~ConVar,sv_showdebugtracers,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieTracerSpacing,"z_tracer_spacing","1",0x6000,
"One in how many bullets is a tracer in automatic weapons.",true,1.0,false,0.0);
__cxa_atexit(ConVar::~ConVar,ZombieTracerSpacing,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieDoTracers,"z_do_tracers","1",0x6000,"Do we want tracers at all?");
__cxa_atexit(ConVar::~ConVar,ZombieDoTracers,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorFriendlyFireAvoidance,"survivor_ff_avoidance","0",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorFriendlyFireAvoidance,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorFriendlyFireAvoidanceYaw,"survivor_ff_avoidance_yaw","10",0x4000)
;
__cxa_atexit(ConVar::~ConVar,SurvivorFriendlyFireAvoidanceYaw,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorFriendlyFireAvoidancePitch,"survivor_ff_avoidance_pitch","20",
0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorFriendlyFireAvoidancePitch,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_glock_price,"mp_weapon_glock_price","400",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_glock_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_usp_price,"mp_weapon_usp_price","500",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_usp_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_p228_price,"mp_weapon_p228_price","600",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_p228_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_deagle_price,"mp_weapon_deagle_price","650",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_deagle_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_fiveseven_price,"mp_weapon_fiveseven_price","750",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_fiveseven_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_elite_price,"mp_weapon_elite_price","800",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_elite_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_m3_price,"mp_weapon_m3_price","1700",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_m3_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_xm1014_price,"mp_weapon_xm1014_price","3000",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_xm1014_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_tmp_price,"mp_weapon_tmp_price","1250",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_tmp_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_mac10_price,"mp_weapon_mac10_price","1400",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_mac10_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_mp5navy_price,"mp_weapon_mp5navy_price","1500",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_mp5navy_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_ump45_price,"mp_weapon_ump45_price","1700",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_ump45_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_p90_price,"mp_weapon_p90_price","2350",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_p90_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_famas_price,"mp_weapon_famas_price","2250",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_famas_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_galil_price,"mp_weapon_galil_price","2000",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_galil_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_scout_price,"mp_weapon_scout_price","2750",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_scout_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_ak47_price,"mp_weapon_ak47_price","2500",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_ak47_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_m4a1_price,"mp_weapon_m4a1_price","3100",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_m4a1_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_aug_price,"mp_weapon_aug_price","3500",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_aug_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_sg552_price,"mp_weapon_sg552_price","3500",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_sg552_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_sg550_price,"mp_weapon_sg550_price","4200",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_sg550_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_awp_price,"mp_weapon_awp_price","4750",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_awp_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_g3sg1_price,"mp_weapon_g3sg1_price","5000",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_g3sg1_price,&__dso_handle);
ConVar::ConVar((ConVar *)mp_weapon_m249_price,"mp_weapon_m249_price","5750",0x2c00);
__cxa_atexit(ConVar::~ConVar,mp_weapon_m249_price,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.