_GLOBAL__sub_I_sv_showanimstate
0x00377940 · 647 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_sv_showanimstate(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin = 0;
_DAT_00f75adc = 0;
_DAT_00f75ae0 = 0;
_DAT_00f75ae4 = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_showanimstate,"sv_showanimstate","-1",0x4002,
"Show the (server) animation state for the specified entity (-1 for none).");
__cxa_atexit(ConVar::~ConVar,sv_showanimstate,&__dso_handle);
ConVar::ConVar((ConVar *)showanimstate_log,"sv_showanimstate_log","0",0x4002,
"1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both."
);
__cxa_atexit(ConVar::~ConVar,showanimstate_log,&__dso_handle);
ConVar::ConVar((ConVar *)showanimstate_activities,"sv_showanimstate_activities","1",0x4002,
"Show activities in the (server) animation state display.");
__cxa_atexit(ConVar::~ConVar,showanimstate_activities,&__dso_handle);
ConVar::ConVar((ConVar *)mp_feetyawrate,"mp_feetyawrate","180",0x2002,
"How many degrees per second that we can turn our feet or upper body.");
__cxa_atexit(ConVar::~ConVar,mp_feetyawrate,&__dso_handle);
ConVar::ConVar((ConVar *)mp_feetyawrate_max,"mp_feetyawrate_max","360",0x2000,
"How many degrees per second that we can turn our feet or upper body when we\'re outside the max body yaw."
);
__cxa_atexit(ConVar::~ConVar,mp_feetyawrate_max,&__dso_handle);
ConVar::ConVar((ConVar *)mp_facefronttime,"mp_facefronttime","2",0x2002,
"After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body."
);
__cxa_atexit(ConVar::~ConVar,mp_facefronttime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_ik,"mp_ik","1",0x2002,"Use IK on in-place turns.");
__cxa_atexit(ConVar::~ConVar,mp_ik,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.