_GLOBAL__sub_I_hl2_episodic
0x00376f20 · 535 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_hl2_episodic(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)hl2_episodic,"hl2_episodic","0",0x2000);
__cxa_atexit(ConVar::~ConVar,hl2_episodic,&__dso_handle);
ConVar::ConVar((ConVar *)ent_debugkeys,"ent_debugkeys","",0);
__cxa_atexit(ConVar::~ConVar,ent_debugkeys,&__dso_handle);
ConVar::ConVar((ConVar *)ai_shot_bias_min,"ai_shot_bias_min","-1.0",0x2000);
__cxa_atexit(ConVar::~ConVar,ai_shot_bias_min,&__dso_handle);
ConVar::ConVar((ConVar *)ai_shot_bias_max,"ai_shot_bias_max","1.0",0x2000);
__cxa_atexit(ConVar::~ConVar,ai_shot_bias_max,&__dso_handle);
ConVar::ConVar((ConVar *)ai_debug_shoot_positions,"ai_debug_shoot_positions","0",0x6000);
__cxa_atexit(ConVar::~ConVar,ai_debug_shoot_positions,&__dso_handle);
ConVar::ConVar((ConVar *)sv_alternateticks,"sv_alternateticks","0",0x40,
"If set, server only simulates entities on even numbered ticks.\n");
__cxa_atexit(ConVar::~ConVar,sv_alternateticks,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.