L L4D2node

_GLOBAL__sub_I_target_scan_use_query_cache

0x00376a40 · 348 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_target_scan_use_query_cache(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)target_scan_use_query_cache,"target_scan_use_query_cache","1",0);
  __cxa_atexit(ConVar::~ConVar,target_scan_use_query_cache,&__dso_handle);
  CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
            ((CAutoGameSystemPerFrame *)s_CombatCharVisCache,(char *)0x0);
  s_CombatCharVisCache._28_2_ = 0xffff;
  s_CombatCharVisCache._0_4_ = &PTR_Name_00c084e8;
  s_CombatCharVisCache._16_4_ = 0;
  s_CombatCharVisCache._20_4_ = 0;
  s_CombatCharVisCache._24_4_ = 0;
  s_CombatCharVisCache._30_2_ = 0;
  s_CombatCharVisCache._32_2_ = 0xffff;
  s_CombatCharVisCache._34_2_ = 0xffff;
  s_CombatCharVisCache._36_4_ = 0;
  __cxa_atexit(CCombatCharVisCache::~CCombatCharVisCache,s_CombatCharVisCache,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)