CBaseHandle::Set
0x00375b40 · 27 bytes · __thiscall
_ZN11CBaseHandle3SetEPK13IHandleEntity.part.18
Decompiled
undefined (2 params)
/* CBaseHandle::Set(IHandleEntity const*) [clone .part.18] */
void __thiscall CBaseHandle::Set(CBaseHandle *this,IHandleEntity *param_1)
{
undefined4 *in_EAX;
undefined4 *puVar1;
int *in_EDX;
puVar1 = (undefined4 *)(**(code **)(*in_EDX + 0xc))();
*in_EAX = *puVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.