L L4D2node

ILocomotion::TraceHull

0x003758d8 · 406 bytes · __regparm3

_ZNK11ILocomotion9TraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace.isra.32

Decompiled

undefined (7 params)

/* ILocomotion::TraceHull(Vector const&, Vector const&, Vector const&, Vector const&, unsigned int,
   ITraceFilter*, CGameTrace*) const [clone .isra.32] */

void __regparm3
ILocomotion::TraceHull
          (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,uint param_5,
          ITraceFilter *param_6,CGameTrace *param_7)

{
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  float local_3c;
  float local_38;
  float local_34;
  float local_2c;
  float local_28;
  float local_24;
  undefined4 local_1c;
  undefined1 local_18;
  undefined1 local_17;
  
  local_1c = 0;
  local_4c = *(float *)param_2 - *(float *)param_1;
  local_48 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  local_44 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
  local_17 = local_48 * local_48 + local_4c * local_4c + local_44 * local_44 != 0.0;
  local_2c = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_3c = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_28 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_38 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
  local_24 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_34 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_5c = *(float *)param_1 + local_3c;
  local_54 = *(float *)(param_1 + 8) + local_34;
  local_18 = local_28 * local_28 + local_2c * local_2c + local_24 * local_24 < 1e-06;
  local_58 = *(float *)(param_1 + 4) + local_38;
  local_3c = -local_3c;
  local_38 = -local_38;
  local_34 = -local_34;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_5c,param_5,param_6,param_7);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)