Hunk_AllocName
0x002404b0 · 597 bytes · __cdecl
_Z14Hunk_AllocNameiPKcb
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Hunk_AllocName(int, char const*, bool) */
void * Hunk_AllocName(int param_1,char *param_2,bool param_3)
{
int *piVar1;
void *pvVar2;
void *__s;
char cVar3;
char *__s_00;
int iVar4;
int iVar5;
size_t __n;
Node_t *local_30;
char *local_24 [5];
if (*(int *)(hunk_track_allocation_types._28_4_ + 0x30) != 0) {
__s_00 = "unknown";
if (param_2 != (char *)0x0) {
__s_00 = param_2;
}
local_24[0] = __s_00;
if (_DAT_003f2c90 != -1) {
iVar4 = _DAT_003f2c90;
do {
while( true ) {
iVar5 = iVar4 * 0x18;
cVar3 = (*g_HunkAllocationsByName)(local_24,DAT_003f2c84 + 0x10 + iVar5);
if (cVar3 != '\0') break;
cVar3 = (*g_HunkAllocationsByName)(DAT_003f2c84 + iVar5 + 0x10,local_24);
if (cVar3 == '\0') {
if (iVar4 != -1) {
piVar1 = (int *)(iVar5 + DAT_003f2c84 + 0x14);
*piVar1 = *piVar1 + param_1;
goto LAB_002405b0;
}
goto LAB_00240579;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar4 = *(int *)(DAT_003f2c84 + 4 + iVar5);
if (iVar4 == -1) goto LAB_00240579;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar5 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar4 = *(int *)(DAT_003f2c84 + iVar4 * 0x18);
} while (iVar4 != -1);
}
LAB_00240579:
local_30 = (Node_t *)local_24;
local_24[0] = strdup(__s_00);
iVar4 = CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Insert((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
*)&g_HunkAllocationsByName,local_30);
*(int *)(DAT_003f2c84 + iVar4 * 0x18 + 0x14) = param_1;
}
LAB_002405b0:
__s = g_HunkMemoryStack;
__n = DAT_003f2cbc;
if (param_1 != 0) {
__n = -DAT_003f2cbc & (DAT_003f2cbc - 1) + param_1;
}
pvVar2 = (void *)((int)g_HunkMemoryStack + __n);
if ((pvVar2 <= DAT_003f2ca8) ||
(cVar3 = CMemoryStack::CommitTo((uchar *)&g_HunkMemoryStack), cVar3 != '\0')) {
if (param_3) {
memset(__s,0,__n);
}
g_HunkMemoryStack = pvVar2;
if (__s != (void *)0x0) {
return __s;
}
}
Error("Engine hunk overflow!\n");
return (void *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.