L L4D2node

CollisionBSPData_LoadPropCollision

0x00123100 · 1136 bytes · __cdecl

_Z34CollisionBSPData_LoadPropCollisionP17CCollisionBSPData

Decompiled

undefined (1 param)

/* CollisionBSPData_LoadPropCollision(CCollisionBSPData*) */

void CollisionBSPData_LoadPropCollision(CCollisionBSPData *param_1)

{
  int iVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  undefined4 uVar5;
  void *pvVar6;
  undefined4 uVar7;
  undefined4 *puVar8;
  int iVar9;
  uint uVar10;
  int in_GS_OFFSET;
  CMapLoadHelper local_380 [288];
  CMapLoadHelper local_260 [288];
  CMapLoadHelper local_140 [288];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (g_pPhysics2 != 0) {
    CMapLoadHelper::CMapLoadHelper(local_380,0x16);
                    /* try { // try from 00123146 to 001231e1 has its CatchHandler @ 001235c0 */
    iVar3 = CMapLoadHelper::LumpSize(local_380);
    if (iVar3 == 0) {
                    /* try { // try from 0012355f to 00123563 has its CatchHandler @ 001235c0 */
      Warning("No static prop hulls in map, need to rebuild!\n");
      CMapLoadHelper::~CMapLoadHelper(local_380);
    }
    else {
      uVar4 = CMapLoadHelper::LumpSize(local_380);
      iVar3 = CMapLoadHelper::LumpSize(local_380);
      uVar5 = Hunk_AllocName(iVar3,"PropCollisionModels",false);
      *(undefined4 *)(param_1 + 0x2a0) = uVar5;
      *(uint *)(param_1 + 0x2a4) = uVar4 >> 3;
      iVar3 = CMapLoadHelper::LumpSize(local_380);
      pvVar6 = (void *)CMapLoadHelper::LumpBase(local_380);
      _V_memcpy(*(void **)(param_1 + 0x2a0),pvVar6,iVar3);
      CMapLoadHelper::CMapLoadHelper(local_140,0x18);
                    /* try { // try from 001231eb to 00123261 has its CatchHandler @ 00123574 */
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      uVar5 = Hunk_AllocName(iVar3,"PropCollisionVerts",false);
      uVar4 = CMapLoadHelper::LumpSize(local_140);
      *(undefined4 *)(param_1 + 0x288) = uVar5;
      *(uint *)(param_1 + 0x28c) = uVar4 / 0xc;
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      pvVar6 = (void *)CMapLoadHelper::LumpBase(local_140);
      _V_memcpy(*(void **)(param_1 + 0x288),pvVar6,iVar3);
      CMapLoadHelper::~CMapLoadHelper(local_140);
                    /* try { // try from 00123281 to 00123285 has its CatchHandler @ 001235c0 */
      CMapLoadHelper::CMapLoadHelper(local_140,0x31);
                    /* try { // try from 0012328f to 00123309 has its CatchHandler @ 0012359a */
      CMapLoadHelper::LumpSize(local_140);
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      uVar5 = Hunk_AllocName(iVar3,"PropBlobData",false);
      uVar7 = CMapLoadHelper::LumpSize(local_140);
      *(undefined4 *)(param_1 + 0x29c) = uVar7;
      *(undefined4 *)(param_1 + 0x298) = uVar5;
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      pvVar6 = (void *)CMapLoadHelper::LumpBase(local_140);
      _V_memcpy(*(void **)(param_1 + 0x298),pvVar6,iVar3);
      CMapLoadHelper::~CMapLoadHelper(local_140);
                    /* try { // try from 00123329 to 0012332d has its CatchHandler @ 001235c0 */
      CMapLoadHelper::CMapLoadHelper(local_260,0x17);
                    /* try { // try from 00123337 to 0012349a has its CatchHandler @ 0012359c */
      uVar4 = CMapLoadHelper::LumpSize(local_260);
      uVar4 = uVar4 >> 4;
      puVar8 = (undefined4 *)CMapLoadHelper::LumpBase(local_260);
      iVar3 = Hunk_AllocName(uVar4 << 4,"PropCollisionHulls",false);
      *(int *)(param_1 + 0x280) = iVar3;
      *(uint *)(param_1 + 0x284) = uVar4;
      if (uVar4 != 0) {
        uVar10 = 0;
        while( true ) {
          iVar9 = uVar10 * 0x10;
          *(undefined4 *)(iVar3 + 0xc + iVar9) = puVar8[3];
          iVar3 = *(int *)(param_1 + 0x298);
          iVar1 = puVar8[2];
          if (*(int *)(param_1 + 0x284) <= (int)uVar10) {
            Error("Cannot load corrupted map.\n");
          }
          iVar2 = *(int *)(param_1 + 0x280);
          uVar5 = (**(code **)(*physprops + 0x10))(physprops,iVar3 + iVar1);
          *(undefined4 *)(iVar9 + iVar2 + 8) = uVar5;
          if (*(int *)(param_1 + 0x284) <= (int)uVar10) {
            Error("Cannot load corrupted map.\n");
          }
          *(undefined4 *)(*(int *)(param_1 + 0x280) + iVar9) = *puVar8;
          if (*(int *)(param_1 + 0x284) <= (int)uVar10) {
            Error("Cannot load corrupted map.\n");
          }
          uVar10 = uVar10 + 1;
          *(undefined4 *)(*(int *)(param_1 + 0x280) + 4 + iVar9) = puVar8[1];
          if (uVar4 == uVar10) break;
          if (*(int *)(param_1 + 0x284) <= (int)uVar10) {
            Error("Cannot load corrupted map.\n");
          }
          iVar3 = *(int *)(param_1 + 0x280);
          puVar8 = puVar8 + 4;
        }
      }
      CMapLoadHelper::CMapLoadHelper(local_140,0x19);
                    /* try { // try from 001234a4 to 00123513 has its CatchHandler @ 001235ae */
      uVar4 = CMapLoadHelper::LumpSize(local_140);
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      uVar5 = Hunk_AllocName(iVar3,"PropHullTris",false);
      *(undefined4 *)(param_1 + 0x290) = uVar5;
      *(uint *)(param_1 + 0x294) = uVar4 >> 3;
      iVar3 = CMapLoadHelper::LumpSize(local_140);
      pvVar6 = (void *)CMapLoadHelper::LumpBase(local_140);
      _V_memcpy(*(void **)(param_1 + 0x290),pvVar6,iVar3);
      CMapLoadHelper::~CMapLoadHelper(local_140);
      CMapLoadHelper::~CMapLoadHelper(local_260);
      CMapLoadHelper::~CMapLoadHelper(local_380);
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)