Mod_LoadLeafWaterData
0x00198a30 · 463 bytes · unknown
_Z21Mod_LoadLeafWaterDatav
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadLeafWaterData() */
void Mod_LoadLeafWaterData(void)
{
short *psVar1;
undefined4 uVar2;
uint uVar3;
undefined2 uVar4;
undefined1 *puVar5;
char *pcVar6;
undefined4 *puVar7;
int iVar8;
int iVar9;
uint uVar10;
int in_GS_OFFSET;
uint local_140 [3];
int local_134;
undefined4 *local_130;
int local_128;
undefined1 local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
CMapLoadHelper::CMapLoadHelper((CMapLoadHelper *)local_140,0x24);
if (local_140[0] != (local_140[0] / 0xc) * 0xc) {
/* try { // try from 00198baf to 00198bb3 has its CatchHandler @ 00198c0a */
Host_Error("Mod_LoadLeafs: funny lump size in %s",s_szMapPathName);
}
uVar3 = local_140[0] / 0xc;
puVar5 = s_szMapPathName;
if ((&s_MapLumpFiles)[local_128 * 7] != 0) {
puVar5 = local_124;
}
/* try { // try from 00198ad0 to 00198b2f has its CatchHandler @ 00198c0a */
pcVar6 = (char *)va("%s [%s]",puVar5,"leafwaterdata");
puVar7 = (undefined4 *)Hunk_AllocName(uVar3 * 0xc,pcVar6,true);
iVar9 = s_pMap;
*(uint *)(s_pMap + 0x14) = uVar3;
uVar10 = 0;
*(undefined4 **)(iVar9 + 0x18) = puVar7;
if (uVar3 != 0) {
do {
puVar7[1] = local_130[1];
uVar4 = CMapLoadHelper::BoundsCheck_surfaceTexInfoID
((CMapLoadHelper *)local_140,(int)*(short *)(local_130 + 2));
*(undefined2 *)(puVar7 + 2) = uVar4;
uVar10 = uVar10 + 1;
uVar2 = *local_130;
*(undefined2 *)((int)puVar7 + 10) = 0xffff;
*puVar7 = uVar2;
puVar7 = puVar7 + 3;
local_130 = local_130 + 3;
} while (uVar3 != uVar10);
if ((uVar3 == 1) && (0 < *(int *)(s_pMap + 0xc))) {
iVar9 = *(int *)(s_pMap + 0x10);
iVar8 = 0;
if (*(short *)(iVar9 + 0x32) < 0) {
do {
iVar8 = iVar8 + 1;
if (iVar8 == *(int *)(s_pMap + 0xc)) goto LAB_00198b60;
psVar1 = (short *)(iVar9 + 0x72);
iVar9 = iVar9 + 0x40;
} while (*psVar1 < 0);
}
else {
iVar8 = 0;
}
*(short *)(*(int *)(s_pMap + 0x18) + 10) = (short)iVar8;
}
}
LAB_00198b60:
if (local_134 != 0) {
(**(code **)(*g_pFileSystem + 0x150))(g_pFileSystem,local_134);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.