CM_DispTreeLeafnum
0x00124f90 · 1027 bytes · __cdecl
_Z18CM_DispTreeLeafnumP17CCollisionBSPData
Decompiled
undefined (1 param)
/* CM_DispTreeLeafnum(CCollisionBSPData*) */
void CM_DispTreeLeafnum(CCollisionBSPData *param_1)
{
short *psVar1;
ushort uVar2;
CCollisionBSPData *pCVar3;
CCollisionBSPData *pCVar4;
int iVar5;
short sVar6;
int iVar7;
int iVar8;
uint uVar9;
CUtlMemory<unsigned_short,int> *local_74;
CUtlMemory<int,int> *local_70;
CCollisionBSPData *local_60;
CCollisionBSPData *local_5c;
void *local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
void *local_48;
int local_44 [5];
int local_30 [8];
if (g_DispCollTreeCount == 0) {
return;
}
if (0 < *(int *)(param_1 + 0x94)) {
iVar8 = 0;
do {
if (*(int *)(param_1 + 0x9c) <= iVar8) {
Error("Cannot load corrupted map.\n");
}
iVar5 = iVar8 + 1;
*(undefined2 *)(iVar8 * 0x10 + *(int *)(param_1 + 0x98) + 0xe) = 0;
iVar8 = iVar5;
} while (iVar5 < *(int *)(param_1 + 0x94));
}
iVar8 = g_DispCollTreeCount;
local_50 = 0;
local_4c = 0;
local_44[0] = 0;
local_44[1] = 0;
local_44[2] = 0;
local_44[3] = 0;
local_44[4] = 0;
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[4] = 0;
local_5c = param_1;
local_54 = 0x1000;
local_58 = malloc(0x2000);
local_30[3] = 0;
local_48 = local_58;
if (iVar8 != 0) {
CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::GrowVector
((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)local_30,iVar8);
/* try { // try from 001252f4 to 00125335 has its CatchHandler @ 0012540d */
CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::ShiftElementsRight
((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)local_30,0,iVar8);
iVar8 = g_DispCollTreeCount;
local_44[3] = 0;
if (g_DispCollTreeCount != 0) {
CUtlVector<int,CUtlMemory<int,int>>::GrowVector
((CUtlVector<int,CUtlMemory<int,int>> *)local_44,g_DispCollTreeCount);
CUtlVector<int,CUtlMemory<int,int>>::ShiftElementsRight
((CUtlVector<int,CUtlMemory<int,int>> *)local_44,0,iVar8);
if (0 < g_DispCollTreeCount) {
iVar8 = 0;
do {
*(undefined2 *)(local_30[0] + iVar8 * 2) = 0;
*(undefined4 *)(local_44[0] + iVar8 * 4) = 0xffffffff;
iVar8 = iVar8 + 1;
} while (iVar8 < g_DispCollTreeCount);
if (0 < g_DispCollTreeCount) {
iVar8 = 0;
do {
/* try { // try from 00125387 to 0012538b has its CatchHandler @ 001253a3 */
CDispLeafBuilder::BuildLeafListForDisplacement((CDispLeafBuilder *)&local_5c,iVar8);
iVar8 = iVar8 + 1;
} while (iVar8 < g_DispCollTreeCount);
}
}
goto LAB_00125081;
}
}
local_44[3] = 0;
LAB_00125081:
iVar8 = local_4c;
local_70 = (CUtlMemory<int,int> *)local_44;
local_74 = (CUtlMemory<unsigned_short,int> *)local_30;
/* try { // try from 0012509a to 001252c8 has its CatchHandler @ 001253a3 */
iVar5 = Hunk_AllocName(local_4c * 2,"map_dispList",false);
*(int *)(param_1 + 0xd0) = iVar5;
*(int *)(param_1 + 0xd4) = iVar8;
pCVar4 = local_5c;
if (0 < *(int *)(local_5c + 0x94)) {
pCVar3 = local_5c;
iVar8 = 0;
do {
pCVar4 = pCVar3;
if (*(int *)(pCVar3 + 0x9c) <= iVar8) {
Error("Cannot load corrupted map.\n");
pCVar4 = local_5c;
}
iVar7 = iVar8 + 1;
*(undefined2 *)(iVar8 * 0x10 + *(int *)(pCVar3 + 0x98) + 0xe) = 0;
pCVar3 = pCVar4;
iVar8 = iVar7;
} while (iVar7 < *(int *)(pCVar4 + 0x94));
}
local_60 = pCVar4;
if (0 < local_4c) {
iVar8 = 0;
pCVar3 = pCVar4;
do {
uVar9 = (uint)*(ushort *)((int)local_58 + iVar8 * 2);
local_60 = pCVar3;
if (*(int *)(pCVar3 + 0x9c) <= (int)uVar9) {
Error("Cannot load corrupted map.\n");
local_60 = local_5c;
pCVar4 = local_5c;
}
iVar8 = iVar8 + 1;
psVar1 = (short *)(uVar9 * 0x10 + *(int *)(pCVar3 + 0x98) + 0xe);
*psVar1 = *psVar1 + 1;
pCVar3 = local_60;
} while (iVar8 < local_4c);
}
if (0 < *(int *)(local_60 + 0x94)) {
sVar6 = 0;
iVar8 = 0;
do {
if (*(int *)(local_60 + 0x9c) <= iVar8) {
Error("Cannot load corrupted map.\n");
pCVar4 = local_5c;
}
iVar7 = iVar8 + 1;
iVar8 = iVar8 * 0x10 + *(int *)(local_60 + 0x98);
*(short *)(iVar8 + 0xc) = sVar6;
sVar6 = sVar6 + *(short *)(iVar8 + 0xe);
*(undefined2 *)(iVar8 + 0xe) = 0;
iVar8 = iVar7;
local_60 = pCVar4;
} while (iVar7 < *(int *)(pCVar4 + 0x94));
}
local_60 = (CCollisionBSPData *)0x0;
if (0 < local_30[3]) {
do {
uVar2 = *(ushort *)(local_30[0] + (int)local_60 * 2);
if (uVar2 != 0) {
iVar8 = 1;
do {
pCVar4 = local_5c;
uVar9 = (uint)*(ushort *)
((int)local_58 +
(*(int *)(local_44[0] + (int)local_60 * 4) + iVar8) * 2 + -2);
if (*(int *)(local_5c + 0x9c) <= (int)uVar9) {
Error("Cannot load corrupted map.\n");
}
iVar8 = iVar8 + 1;
iVar7 = uVar9 * 0x10 + *(int *)(pCVar4 + 0x98);
*(undefined2 *)
(iVar5 + ((uint)*(ushort *)(iVar7 + 0xe) + (uint)*(ushort *)(iVar7 + 0xc)) * 2) =
local_60._0_2_;
*(short *)(iVar7 + 0xe) = *(short *)(iVar7 + 0xe) + 1;
} while (iVar8 != uVar2 + 1);
}
local_60 = (CCollisionBSPData *)((int)local_60 + 1);
} while ((int)local_60 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<unsigned_short,int>::Purge(local_74);
local_30[4] = local_30[0];
CUtlMemory<unsigned_short,int>::Purge(local_74);
local_44[3] = 0;
CUtlMemory<int,int>::Purge(local_70);
local_44[4] = local_44[0];
CUtlMemory<int,int>::Purge(local_70);
local_4c = 0;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)&local_58);
local_48 = local_58;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)&local_58);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.