L L4D2node

Mod_LoadPrimIndices

0x00197050 · 309 bytes · unknown

_Z19Mod_LoadPrimIndicesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadPrimIndices() */

void Mod_LoadPrimIndices(void)

{
  size_t __n;
  int iVar1;
  undefined1 *puVar2;
  char *pcVar3;
  void *__s;
  int in_GS_OFFSET;
  uint local_140 [3];
  int local_134;
  void *local_130;
  int local_128;
  undefined1 local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper((CMapLoadHelper *)local_140,0x27);
  if ((local_140[0] & 1) != 0) {
                    /* try { // try from 00197177 to 0019717b has its CatchHandler @ 0019718c */
    Host_Error("Mod_LoadPrimIndices: funny lump size in %s",s_szMapPathName);
  }
  puVar2 = s_szMapPathName;
  if ((&s_MapLumpFiles)[local_128 * 7] != 0) {
    puVar2 = local_124;
  }
                    /* try { // try from 001970ce to 001970e9 has its CatchHandler @ 0019718c */
  pcVar3 = (char *)va("%s [%s]",puVar2,"primindices");
  __n = (local_140[0] >> 1) * 2;
  __s = (void *)Hunk_AllocName(__n,pcVar3,true);
  memset(__s,0,__n);
  iVar1 = s_pMap;
  *(uint *)(s_pMap + 0xb4) = local_140[0] >> 1;
  *(void **)(iVar1 + 0xb8) = __s;
  memcpy(__s,local_130,__n);
  if (local_134 != 0) {
    (**(code **)(*g_pFileSystem + 0x150))(g_pFileSystem,local_134);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)