L L4D2node

Mod_LoadPrimitives

0x00196cf0 · 387 bytes · unknown

_Z18Mod_LoadPrimitivesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadPrimitives() */

void Mod_LoadPrimitives(void)

{
  byte *pbVar1;
  int iVar2;
  undefined1 *puVar3;
  char *pcVar4;
  uint *__s;
  byte *pbVar5;
  uint uVar6;
  int in_GS_OFFSET;
  uint local_140 [3];
  int local_134;
  byte *local_130;
  int local_128;
  undefined1 local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper((CMapLoadHelper *)local_140,0x25);
  if (local_140[0] != (local_140[0] / 10) * 10) {
                    /* try { // try from 00196e5f to 00196e63 has its CatchHandler @ 00196e74 */
    Host_Error("Mod_LoadPrimitives: funny lump size in %s",s_szMapPathName);
  }
  uVar6 = local_140[0] / 10;
  puVar3 = s_szMapPathName;
  if ((&s_MapLumpFiles)[local_128 * 7] != 0) {
    puVar3 = local_124;
  }
                    /* try { // try from 00196d87 to 00196da5 has its CatchHandler @ 00196e74 */
  pcVar4 = (char *)va("%s [%s]",puVar3,"primitives");
  __s = (uint *)Hunk_AllocName(uVar6 * 0xc,pcVar4,true);
  memset(__s,0,uVar6 * 0xc);
  iVar2 = s_pMap;
  *(uint *)(s_pMap + 0xa4) = uVar6;
  *(uint **)(iVar2 + 0xa8) = __s;
  pbVar1 = local_130 + uVar6 * 10;
  if (uVar6 != 0) {
    do {
      pbVar5 = local_130 + 10;
      *(undefined2 *)(__s + 1) = *(undefined2 *)(local_130 + 2);
      *(undefined2 *)(__s + 2) = *(undefined2 *)(local_130 + 6);
      *(undefined2 *)((int)__s + 6) = *(undefined2 *)(local_130 + 4);
      *__s = (uint)*local_130;
      *(undefined2 *)((int)__s + 10) = *(undefined2 *)(local_130 + 8);
      __s = __s + 3;
      local_130 = pbVar5;
    } while (pbVar5 != pbVar1);
  }
  if (local_134 != 0) {
    (**(code **)(*g_pFileSystem + 0x150))(g_pFileSystem,local_134);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)