L L4D2node

Mod_LoadVertices

0x00196520 · 339 bytes · unknown

_Z16Mod_LoadVerticesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadVertices() */

void Mod_LoadVertices(void)

{
  int iVar1;
  undefined1 *puVar2;
  char *pcVar3;
  undefined4 *puVar4;
  uint uVar5;
  uint uVar6;
  int in_GS_OFFSET;
  uint local_130 [3];
  int local_124;
  undefined4 *local_120;
  int local_118;
  undefined1 local_114 [260];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper((CMapLoadHelper *)local_130,3);
  if (local_130[0] != (local_130[0] / 0xc) * 0xc) {
                    /* try { // try from 0019665f to 00196663 has its CatchHandler @ 00196674 */
    Host_Error("Mod_LoadVertices: funny lump size in %s",s_szMapPathName);
  }
  uVar6 = local_130[0] / 0xc;
  puVar2 = s_szMapPathName;
  if ((&s_MapLumpFiles)[local_118 * 7] != 0) {
    puVar2 = local_114;
  }
                    /* try { // try from 001965b7 to 001965d5 has its CatchHandler @ 00196674 */
  pcVar3 = (char *)va("%s [%s]",puVar2,"vertexes");
  puVar4 = (undefined4 *)Hunk_AllocName(uVar6 * 0xc,pcVar3,true);
  iVar1 = s_pMap;
  *(undefined4 **)(s_pMap + 0x20) = puVar4;
  *(uint *)(iVar1 + 0x1c) = uVar6;
  uVar5 = 0;
  if (uVar6 != 0) {
    do {
      uVar5 = uVar5 + 1;
      *puVar4 = *local_120;
      puVar4[1] = local_120[1];
      puVar4[2] = local_120[2];
      puVar4 = puVar4 + 3;
      local_120 = local_120 + 3;
    } while (uVar6 != uVar5);
  }
  if (local_124 != 0) {
    (**(code **)(*g_pFileSystem + 0x150))(g_pFileSystem,local_124);
  }
  if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)