L L4D2node

Mod_LoadEdges

0x001966a0 · 237 bytes · unknown

_Z13Mod_LoadEdgesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadEdges() */

undefined2 * Mod_LoadEdges(void)

{
  int iVar1;
  undefined2 *puVar2;
  undefined2 *puVar3;
  uint uVar4;
  uint uVar5;
  int in_GS_OFFSET;
  uint local_140 [3];
  int local_134;
  int local_130;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper((CMapLoadHelper *)local_140,0xc);
  if ((local_140[0] & 3) != 0) {
                    /* try { // try from 0019677f to 00196783 has its CatchHandler @ 00196794 */
    Host_Error("Mod_LoadEdges: funny lump size in %s",s_szMapPathName);
  }
  uVar5 = local_140[0] >> 2;
  uVar4 = 0xffffffff;
  if (uVar5 < 0x1fc00001) {
    uVar4 = uVar5 * 4;
  }
                    /* try { // try from 00196700 to 00196704 has its CatchHandler @ 00196794 */
  puVar2 = operator_new__(uVar4);
  uVar4 = 0;
  puVar3 = puVar2;
  if (uVar5 != 0) {
    do {
      *puVar3 = *(undefined2 *)(local_130 + uVar4 * 4);
      iVar1 = uVar4 * 4;
      uVar4 = uVar4 + 1;
      puVar3[1] = *(undefined2 *)(local_130 + 2 + iVar1);
      puVar3 = puVar3 + 2;
    } while (uVar5 != uVar4);
  }
  s_nMapEdgesLoaded = uVar5;
  if (local_134 != 0) {
    (**(code **)(*g_pFileSystem + 0x150))(g_pFileSystem,local_134);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return puVar2;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)