L L4D2node

CollisionBSPData_LoadEntityString

0x00124410 · 306 bytes · __cdecl

_Z33CollisionBSPData_LoadEntityStringP17CCollisionBSPData

Decompiled

undefined (1 param)

/* CollisionBSPData_LoadEntityString(CCollisionBSPData*) */

void CollisionBSPData_LoadEntityString(CCollisionBSPData *param_1)

{
  undefined4 uVar1;
  void *pvVar2;
  int iVar3;
  char *pcVar4;
  int in_GS_OFFSET;
  CMapLoadHelper local_140 [288];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper(local_140,0);
                    /* try { // try from 00124443 to 001244cf has its CatchHandler @ 00124543 */
  uVar1 = CMapLoadHelper::LumpSize(local_140);
  *(undefined4 *)(param_1 + 0xe0) = uVar1;
  pvVar2 = (void *)CMapLoadHelper::LumpBase(local_140);
  iVar3 = CMapLoadHelper::LumpSize(local_140);
  uVar1 = CMapLoadHelper::LumpOffset(local_140);
  pcVar4 = (char *)CMapLoadHelper::GetDiskName(local_140);
  if (*(int *)(param_1 + 0xf8) != 0) {
    *(undefined4 *)(param_1 + 0xf4) = 0;
    *(undefined4 *)(param_1 + 0xf8) = 0;
    *(undefined4 *)(param_1 + 0x108) = 0;
    *(undefined4 *)(param_1 + 0x104) = 0;
    param_1[0xfc] = (CCollisionBSPData)0x0;
    CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(param_1 + 0xe8));
  }
  *(int *)(param_1 + 0xe4) = iVar3;
  _V_strcpy((char *)(param_1 + 0x120),pcVar4);
  *(undefined4 *)(param_1 + 0x220) = uVar1;
  if (pvVar2 != (void *)0x0) {
    CUtlBuffer::Put((CUtlBuffer *)(param_1 + 0xe8),pvVar2,iVar3);
  }
  CMapLoadHelper::~CMapLoadHelper(local_140);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)