Cbuf_AddText
0x00116d30 · 161 bytes · __cdecl
_Z12Cbuf_AddText16ECommandTarget_tPKci
Decompiled
undefined (3 params)
/* Cbuf_AddText(ECommandTarget_t, char const*, int) */
uint Cbuf_AddText(int param_1,char *param_2,int param_3)
{
uint uVar1;
char cVar2;
uint uVar3;
bool bVar4;
uVar3 = ThreadGetCurrentId();
if (uVar3 != s_CommandBufferMutex) {
LOCK();
bVar4 = s_CommandBufferMutex != 0;
uVar1 = uVar3;
if (bVar4) {
uVar1 = s_CommandBufferMutex;
}
s_CommandBufferMutex = uVar1;
UNLOCK();
if (bVar4) {
CThreadFastMutex::Lock(0x3887e8,uVar3);
goto LAB_00116d5f;
}
}
DAT_003887ec = DAT_003887ec + 1;
LAB_00116d5f:
/* try { // try from 00116d7e to 00116d82 has its CatchHandler @ 00116dde */
cVar2 = CCommandBuffer::AddText
((CCommandBuffer *)(s_CommandBuffer + param_1 * 0x2554),param_2,param_3);
if (cVar2 == '\0') {
/* try { // try from 00116dd7 to 00116ddb has its CatchHandler @ 00116dde */
ConMsg("Cbuf_AddText: buffer overflow\n");
}
uVar3 = s_CommandBufferMutex;
DAT_003887ec = DAT_003887ec - 1;
if (DAT_003887ec == 0) {
LOCK();
s_CommandBufferMutex = DAT_003887ec;
UNLOCK();
return uVar3;
}
return DAT_003887ec;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.