Cbuf_InsertText
0x00116ea0 · 132 bytes · __cdecl
_Z15Cbuf_InsertText16ECommandTarget_tPKci
Decompiled
undefined (3 params)
/* Cbuf_InsertText(ECommandTarget_t, char const*, int) */
uint Cbuf_InsertText(undefined4 param_1,undefined4 param_2,undefined4 param_3)
{
uint uVar1;
uint uVar2;
bool bVar3;
uVar2 = ThreadGetCurrentId();
if (uVar2 != s_CommandBufferMutex) {
LOCK();
bVar3 = s_CommandBufferMutex != 0;
uVar1 = uVar2;
if (bVar3) {
uVar1 = s_CommandBufferMutex;
}
s_CommandBufferMutex = uVar1;
UNLOCK();
if (bVar3) {
CThreadFastMutex::Lock(0x3887e8,uVar2);
goto LAB_00116ecf;
}
}
DAT_003887ec = DAT_003887ec + 1;
LAB_00116ecf:
/* try { // try from 00116ee3 to 00116ee7 has its CatchHandler @ 00116f2c */
Cbuf_AddText(param_1,param_2,param_3);
uVar2 = s_CommandBufferMutex;
DAT_003887ec = DAT_003887ec - 1;
if (DAT_003887ec == 0) {
LOCK();
s_CommandBufferMutex = DAT_003887ec;
UNLOCK();
return uVar2;
}
return DAT_003887ec;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.