OnChangeTelemetryDemoStart
0x00175870 · 208 bytes · __cdecl
_ZL26OnChangeTelemetryDemoStartP7IConVarPKcf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* OnChangeTelemetryDemoStart(IConVar*, char const*, float) */
void OnChangeTelemetryDemoStart(IConVar *param_1,char *param_2,float param_3)
{
IConVar *pIVar1;
undefined4 uVar2;
char *__nptr;
int in_GS_OFFSET;
char *local_114;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
pIVar1 = (IConVar *)0x0;
if (param_1 != (IConVar *)0x0) {
pIVar1 = param_1 + -0x18;
}
__nptr = "FCVAR_NEVER_AS_STRING";
if (((byte)pIVar1[0x15] & 0x10) == 0) {
__nptr = "";
if (*(char **)(*(int *)(pIVar1 + 0x1c) + 0x24) != (char *)0x0) {
__nptr = *(char **)(*(int *)(pIVar1 + 0x1c) + 0x24);
}
}
_fclose = strtoul(__nptr,&local_114,0);
if (2000 < _fclose) {
V_snprintf(local_110,0x100,"demo_gototick %d",_fclose - 1000);
uVar2 = Cbuf_GetCurrentPlayer();
Cbuf_AddText(uVar2,local_110,100);
}
Msg(" TELEMETRY: Setting Telemetry DemoTickStart: \'%d\'\n",_fclose);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.