L L4D2node

OnChangeTelemetryDemoStart

0x00175870 · 208 bytes · __cdecl

_ZL26OnChangeTelemetryDemoStartP7IConVarPKcf

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* OnChangeTelemetryDemoStart(IConVar*, char const*, float) */

void OnChangeTelemetryDemoStart(IConVar *param_1,char *param_2,float param_3)

{
  IConVar *pIVar1;
  undefined4 uVar2;
  char *__nptr;
  int in_GS_OFFSET;
  char *local_114;
  char local_110 [256];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  pIVar1 = (IConVar *)0x0;
  if (param_1 != (IConVar *)0x0) {
    pIVar1 = param_1 + -0x18;
  }
  __nptr = "FCVAR_NEVER_AS_STRING";
  if (((byte)pIVar1[0x15] & 0x10) == 0) {
    __nptr = "";
    if (*(char **)(*(int *)(pIVar1 + 0x1c) + 0x24) != (char *)0x0) {
      __nptr = *(char **)(*(int *)(pIVar1 + 0x1c) + 0x24);
    }
  }
  _fclose = strtoul(__nptr,&local_114,0);
  if (2000 < _fclose) {
    V_snprintf(local_110,0x100,"demo_gototick %d",_fclose - 1000);
    uVar2 = Cbuf_GetCurrentPlayer();
    Cbuf_AddText(uVar2,local_110,100);
  }
  Msg(" TELEMETRY: Setting Telemetry DemoTickStart: \'%d\'\n",_fclose);
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)