SvSearchKeyChangeCallback
0x00201730 · 56 bytes · __cdecl
_ZL25SvSearchKeyChangeCallbackP7IConVarPKcf
Decompiled
undefined (3 params)
/* SvSearchKeyChangeCallback(IConVar*, char const*, float) */
void SvSearchKeyChangeCallback(IConVar *param_1,char *param_2,float param_3)
{
CBaseServer::UpdateGameData((CBaseServer *)&sv);
if (1 < DAT_003b7f64) {
Cbuf_AddText();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.