CModelLoader::Map_IsValid
0x00194b80 · 704 bytes · __regparm3
_ZN12CModelLoader11Map_IsValidEPKcb.part.11
Decompiled
undefined (2 params)
/* CModelLoader::Map_IsValid(char const*, bool) [clone .part.11] */
undefined4 __regparm3 CModelLoader::Map_IsValid(char *param_1,bool param_2)
{
bool bVar1;
char *pcVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
int iVar6;
char cVar7;
int in_GS_OFFSET;
byte bVar8;
undefined *puVar9;
undefined4 uVar10;
int local_93c;
int local_938;
undefined4 auStack_934 [257];
undefined1 local_530 [8];
undefined4 auStack_528 [257];
char local_124 [260];
int local_20;
bVar8 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar2 = (char *)V_UnqualifiedFileName(param_1);
if ((pcVar2 != (char *)0x0) && (cVar7 = *pcVar2, cVar7 != '\0')) {
bVar1 = false;
do {
if (cVar7 < ' ') {
bVar1 = true;
}
switch(cVar7) {
case '\"':
case '\'':
case '*':
case '/':
case ':':
case ';':
case '<':
case '>':
case '?':
case '\\':
case '|':
bVar1 = true;
}
pcVar2 = pcVar2 + 1;
} while ((pcVar2 != (char *)0x0) && (cVar7 = *pcVar2, cVar7 != '\0'));
if (bVar1) {
uVar10 = 0;
Warning("Map with illegal characters in filename\n");
goto LAB_00194d1b;
}
}
V_snprintf(local_124,0x104,"maps/%s.bsp",param_1);
uVar10 = 0;
puVar9 = &DAT_002a076d;
iVar3 = (**(code **)(*g_pFileSystem + 0x114))
(g_pFileSystem,local_124,&DAT_002a3e98,0,&DAT_002a076d,0);
if (iVar3 == 0) {
if (!param_2) {
Warning("CModelLoader::Map_IsValid: No such map \'%s\'\n",local_124);
}
}
else {
piVar4 = &local_93c;
for (iVar6 = 0x103; iVar6 != 0; iVar6 = iVar6 + -1) {
*piVar4 = 0;
piVar4 = piVar4 + (uint)bVar8 * -2 + 1;
}
(**(code **)g_pFileSystem[1])(g_pFileSystem + 1,&local_93c,0x40c,iVar3,puVar9,uVar10,iVar3);
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar3);
if (local_938 < 0x15) {
memcpy(local_530,&local_93c,0x40c);
iVar3 = 0;
do {
*(undefined4 *)((int)auStack_934 + iVar3 + 4) = *(undefined4 *)((int)auStack_528 + iVar3);
*(undefined4 *)((int)auStack_934 + iVar3 + 8) =
*(undefined4 *)((int)auStack_528 + iVar3 + 4);
*(undefined4 *)((int)auStack_934 + iVar3) = *(undefined4 *)((int)auStack_528 + iVar3 + 8);
iVar3 = iVar3 + 0x10;
} while (iVar3 != 0x400);
}
if (local_93c == 0x50534256) {
if (local_938 - 0x13U < 3) {
uVar10 = 1;
V_strncpy(Map_IsValid(char_const*,bool)::s_szBaseMapName,param_1,0x20);
goto LAB_00194d1b;
}
if (!param_2) {
Warning("CModelLoader::Map_IsValid: Map \'%s\' bsp version %i, expecting %i\n",local_124,
local_938,0x15);
}
}
else if (!param_2) {
Warning("CModelLoader::Map_IsValid: \'%s\' is not a valid BSP file\n",local_124);
}
}
piVar4 = (int *)CommandLine_Tier0();
uVar10 = 0;
iVar3 = (**(code **)(*piVar4 + 0xc))(piVar4,"-dumpvidmemstats",0);
if (iVar3 != 0) {
uVar5 = Cbuf_GetCurrentPlayer();
Cbuf_AddText(uVar5,"quit\n",0);
}
LAB_00194d1b:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.