Cmd_SetPlayer
0x00128230 · 92 bytes · __regparm3
_ZL13Cmd_SetPlayeriRK8CCommand
Decompiled
undefined (2 params)
/* Cmd_SetPlayer(int, CCommand const&) */
void __regparm3 Cmd_SetPlayer(int param_1,CCommand *param_2)
{
CCommand *pCVar1;
pCVar1 = (CCommand *)&DAT_002c79d4;
if (*(int *)(param_2 + 4) != 0) {
pCVar1 = param_2 + *(int *)(param_2 + 4) + 8;
}
if (DAT_003a1734 <= param_1) {
DevMsg(1,"ignore: %d \'%s\'\n",param_1,pCVar1);
return;
}
Cbuf_AddText(param_1,pCVar1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.