CBaseClientState::InternalProcessStringCmd
0x001018a0 · 314 bytes · __thiscall
_ZN16CBaseClientState24InternalProcessStringCmdEP13NET_StringCmdb
Decompiled
undefined (3 params)
/* CBaseClientState::InternalProcessStringCmd(NET_StringCmd*, bool) */
undefined4 __thiscall
CBaseClientState::InternalProcessStringCmd
(CBaseClientState *this,NET_StringCmd *param_1,bool param_2)
{
undefined4 uVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
int in_GS_OFFSET;
int local_528 [258];
char *local_120;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((this[0x49d8] != (CBaseClientState)0x0) && (DAT_003b7f64 < 2)) {
CCommand::CCommand((CCommand *)local_528);
CCommand::Tokenize((CCommand *)local_528,*(char **)(param_1 + 0x4c),(characterset_t *)0x0);
if (local_528[0] < 1) goto LAB_001018ee;
if ((!param_2) || (iVar4 = _V_stricmp(local_120,"Connect"), iVar4 != 0)) {
cVar2 = Cbuf_HasRoomForExecutionMarkers(2);
if (cVar2 != '\0') {
uVar1 = *(undefined4 *)(param_1 + 0x4c);
uVar3 = Cbuf_GetCurrentPlayer();
Cbuf_AddTextWithMarkers(uVar3,0x61,uVar1,0x62);
}
goto LAB_001018ee;
}
iVar4 = V_stristr(*(char **)(param_1 + 0x4c),";");
if ((iVar4 != 0) || (iVar4 = V_stristr(*(char **)(param_1 + 0x4c),"\n"), iVar4 != 0))
goto LAB_001018ee;
}
uVar1 = *(undefined4 *)(param_1 + 0x4c);
uVar3 = Cbuf_GetCurrentPlayer();
Cbuf_AddText(uVar3,uVar1,0);
LAB_001018ee:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.