tv_retry
0x0016f9c0 · 244 bytes · __cdecl
_ZL8tv_retryRK8CCommand
Decompiled
undefined (1 param)
/* tv_retry(CCommand const&) */
void tv_retry(CCommand *param_1)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
if (hltv == 0) {
ConMsg("SourceTV not active.\n");
return;
}
if (*(char *)(hltv + 0x63a0) == '\0') {
iVar1 = CAddressList::Count((CAddressList *)(hltv + 0x240));
if (iVar1 != 0) {
iVar1 = CAddressList::Get((CAddressList *)(hltv + 0x240),0);
uVar2 = CUtlString::Get((CUtlString *)(iVar1 + 0x10));
ConMsg("Commencing SourceTV connection retry to %s\n",uVar2);
iVar1 = CAddressList::Get((CAddressList *)(hltv + 0x240),0);
uVar2 = CUtlString::Get((CUtlString *)(iVar1 + 0x10));
uVar2 = va("tv_relay %s\n",uVar2);
uVar3 = Cbuf_GetCurrentPlayer();
Cbuf_AddText(uVar3,uVar2,0);
return;
}
ConMsg("Can\'t retry, no previous SourceTV connection\n");
return;
}
ConMsg("SourceTV in Master-Only mode.\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.