GenerateLineStripIndexBuffer
0x00281730 · 77 bytes · __cdecl
_Z28GenerateLineStripIndexBufferPtii
Decompiled
undefined (3 params)
/* GenerateLineStripIndexBuffer(unsigned short*, int, int) */
void GenerateLineStripIndexBuffer(ushort *param_1,int param_2,int param_3)
{
short sVar1;
int iVar2;
if ((param_1 != (ushort *)0x0) && (0 < param_2 / 2)) {
iVar2 = 0;
do {
sVar1 = (short)iVar2;
*param_1 = (short)param_3 + sVar1;
iVar2 = iVar2 + 1;
param_1[1] = (short)param_3 + 1 + sVar1;
param_1 = param_1 + 2;
} while (iVar2 != param_2 / 2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.