L L4D2node

RenderAxes

0x00288cb0 · 2768 bytes · __cdecl

_Z10RenderAxesRK11matrix3x4_tfb

Decompiled

undefined (3 params)

/* RenderAxes(matrix3x4_t const&, float, bool) */

void RenderAxes(matrix3x4_t *param_1,float param_2,bool param_3)

{
  code *pcVar1;
  char cVar2;
  int *piVar3;
  undefined4 *puVar4;
  undefined4 *puVar5;
  int *piVar6;
  undefined4 uVar7;
  int iVar8;
  int *piVar9;
  uint uVar10;
  int *piVar11;
  byte bVar12;
  float local_234;
  float local_230;
  float local_22c;
  float local_228;
  float local_224;
  float local_220;
  float local_21c;
  float local_218;
  float local_214;
  float local_210;
  float local_20c;
  float local_208;
  int local_204;
  undefined4 local_200;
  undefined4 local_1fc;
  undefined4 local_1f8;
  undefined4 local_1f4;
  undefined4 local_1f0;
  undefined4 local_1ec;
  undefined4 local_1e8;
  undefined4 local_1e4;
  undefined4 local_1e0;
  undefined4 local_1dc;
  undefined4 local_1d8;
  ushort *local_168;
  int local_164;
  ushort *local_160;
  int local_154;
  int *local_150;
  undefined4 local_14c;
  char local_148;
  ushort *local_144;
  int local_138;
  int *local_134;
  undefined4 local_130;
  int local_12c;
  ushort *local_128;
  int local_124;
  undefined4 local_120;
  undefined4 local_11c;
  undefined4 local_118;
  undefined1 local_114;
  int local_110 [3];
  int local_104;
  int local_100;
  int local_f8;
  int local_f4;
  int local_f0;
  int local_ec;
  int local_e8;
  int local_e4;
  int local_e0;
  int local_dc;
  undefined4 local_c4;
  uint local_c0;
  float *local_bc;
  int local_b0;
  undefined4 *local_ac;
  undefined4 local_a4 [8];
  undefined4 local_84 [6];
  int *local_6c;
  undefined1 local_68;
  undefined4 local_64;
  uint local_60;
  undefined4 local_5c;
  float *local_58;
  int local_54;
  int local_50;
  int local_4c [8];
  undefined4 local_2c;
  int local_28;
  ushort *local_24;
  
  bVar12 = 0;
  InitializeStandardMaterials();
  piVar3 = (int *)(**(code **)(*g_pMaterialSystem + 0x180))(g_pMaterialSystem);
  if (piVar3 != (int *)0x0) {
                    /* try { // try from 00288ce6 to 00288ce8 has its CatchHandler @ 002897c2 */
    (**(code **)(*piVar3 + 8))(piVar3);
  }
                    /* try { // try from 00288cf4 to 00288e1d has its CatchHandler @ 002897be */
  puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0x238))(piVar3);
  if (puVar4 == (undefined4 *)0x0) {
                    /* try { // try from 00288e65 to 00288f15 has its CatchHandler @ 002897be */
    MatrixGetColumn(param_1,0,(Vector *)&local_234);
    MatrixGetColumn(param_1,1,(Vector *)&local_228);
    MatrixGetColumn(param_1,2,(Vector *)&local_21c);
    MatrixGetColumn(param_1,3,(Vector *)&local_210);
    uVar7 = s_pWireframe;
    if (!param_3) {
      uVar7 = s_pWireframeIgnoreZ;
    }
    (**(code **)(*piVar3 + 0x24))(piVar3,uVar7,0);
    piVar6 = (int *)(**(code **)(*piVar3 + 0xe8))(piVar3,1,0,0,0);
    local_134 = (int *)0x0;
    local_130 = 0;
    local_12c = 0;
    local_124 = 0;
    local_120 = 0;
    local_11c = 0xffffffff;
    local_118 = 0;
    local_6c = (int *)0x0;
    local_28 = -1;
    local_24 = (ushort *)0x0;
    local_60 = 0;
    local_5c = 0;
    local_64 = 0;
    local_2c = 0;
    local_c4 = 0xffffffff;
    local_148 = '\x01';
    local_14c = 1;
                    /* try { // try from 00288fc9 to 002895bf has its CatchHandler @ 0028978a */
    local_150 = piVar6;
    (**(code **)(*piVar6 + 0x30))(piVar6,1);
    (**(code **)(*local_150 + 0x4c))(local_150,6,6,&local_204);
    local_114 = 0;
    local_6c = piVar6;
    local_134 = piVar6 + 1;
    local_12c = 0;
    local_144 = local_160;
    local_130 = 6;
    local_128 = local_168;
    local_124 = 0;
    local_138 = local_154;
    piVar9 = &local_204;
    piVar11 = local_110;
    for (iVar8 = 0x29; iVar8 != 0; iVar8 = iVar8 + -1) {
      *piVar11 = *piVar9;
      piVar9 = piVar9 + (uint)bVar12 * -2 + 1;
      piVar11 = piVar11 + (uint)bVar12 * -2 + 1;
    }
    local_64 = 6;
    local_60 = 0;
    local_68 = 0;
    local_c0 = ~-(uint)(local_c0 == 0) & 2;
    if (local_28 == -1) {
      local_2c = 0;
      local_24 = local_168;
      local_28 = local_164;
    }
    local_5c = 0;
    local_54 = local_b0;
    local_58 = local_bc;
    puVar4 = local_a4;
    do {
      puVar5 = puVar4 + 1;
      puVar4[0x16] = *puVar4;
      puVar4 = puVar5;
    } while (puVar5 != local_84);
    *local_bc = local_210;
    local_bc[1] = local_20c;
    local_bc[2] = local_208;
    *local_ac = 0xffff0000;
    local_54 = local_b0 + local_104 * 6;
    local_bc = (float *)((int)local_bc + local_110[0]);
    local_4c[0] = local_4c[0] + local_f8 * 6;
    local_4c[1] = local_4c[1] + local_f4 * 6;
    local_4c[2] = local_4c[2] + local_f0 * 6;
    local_4c[3] = local_4c[3] + local_ec * 6;
    local_4c[4] = local_4c[4] + local_e8 * 6;
    local_4c[5] = local_4c[5] + local_e4 * 6;
    local_4c[6] = local_4c[6] + local_e0 * 6;
    local_4c[7] = local_4c[7] + local_dc * 6;
    *local_bc = param_2 * local_234 + local_210;
    local_bc[1] = param_2 * local_230 + local_20c;
    local_bc[2] = param_2 * local_22c + local_208;
    *(undefined4 *)((int)local_ac + local_100) = 0xffff0000;
    local_bc = (float *)((int)local_bc + local_110[0]);
    puVar4 = (undefined4 *)((int)local_ac + local_100 + local_100);
    *local_bc = local_210;
    local_bc[1] = local_20c;
    local_bc[2] = local_208;
    *puVar4 = 0xff00ff00;
    puVar4 = (undefined4 *)((int)puVar4 + local_100);
    local_bc = (float *)((int)local_bc + local_110[0]);
    *local_bc = param_2 * local_228 + local_210;
    local_bc[1] = param_2 * local_224 + local_20c;
    local_bc[2] = param_2 * local_220 + local_208;
    *puVar4 = 0xff00ff00;
    local_bc = (float *)((int)local_bc + local_110[0]);
    puVar4 = (undefined4 *)((int)puVar4 + local_100);
    *local_bc = local_210;
    local_bc[1] = local_20c;
    local_bc[2] = local_208;
    *puVar4 = 0xff0000ff;
    puVar4 = (undefined4 *)((int)puVar4 + local_100);
    local_bc = (float *)((int)local_bc + local_110[0]);
    *local_bc = param_2 * local_21c + local_210;
    local_bc[1] = param_2 * local_218 + local_20c;
    local_bc[2] = param_2 * local_214 + local_208;
    *puVar4 = 0xff0000ff;
    local_5c = 6;
    local_60 = 6;
    local_58 = (float *)((int)local_bc + local_110[0]);
    local_50 = (int)puVar4 + local_100;
    if (local_148 != '\0') {
      switch(local_14c) {
      case 4:
        uVar10 = 10;
        break;
      case 5:
        uVar10 = 0xc;
        break;
      case 6:
        uVar10 = 0xc;
        break;
      case 7:
        uVar10 = 9;
        break;
      default:
        uVar10 = local_60;
        break;
      case 9:
        uVar10 = 0;
      }
      if (local_154 != 0) {
        if (6 < uVar10) {
          uVar10 = 6;
        }
        if (uVar10 != 0) {
          switch(local_14c) {
          case 0:
          case 9:
            break;
          default:
            GenerateSequentialIndexBuffer(local_160,uVar10,(int)local_168);
            break;
          case 4:
            GenerateLineStripIndexBuffer(local_160,uVar10,(int)local_168);
            break;
          case 5:
                    /* try { // try from 002896e0 to 00289784 has its CatchHandler @ 0028978a */
            GenerateLineLoopIndexBuffer(local_160,uVar10,(int)local_168);
            break;
          case 6:
            GeneratePolygonIndexBuffer(local_168,(int)local_160,uVar10);
            break;
          case 7:
            GenerateQuadIndexBuffer(local_160,uVar10,(int)local_168);
          }
          local_124 = local_124 + uVar10 * local_138;
          if (local_12c < local_124) {
            local_12c = local_124;
          }
        }
      }
    }
    (**(code **)(*local_150 + 0x58))(local_150,local_60,local_12c,&local_204);
    local_134 = (int *)0x0;
    local_130 = 0;
    local_64 = 0;
    local_6c = (int *)0x0;
    local_c4 = 0xffffffff;
    local_150 = (int *)0x0;
    (**(code **)(*piVar6 + 0x34))(piVar6,0xffffffff,0);
    if ((local_6c != (int *)0x0) &&
       (cVar2 = (**(code **)(*local_6c + 0x10))(local_6c), cVar2 != '\0')) {
      (**(code **)(*local_6c + 0x18))(local_6c);
    }
    if ((local_134 != (int *)0x0) &&
       (cVar2 = (**(code **)(*local_134 + 0x10))(local_134), cVar2 != '\0')) {
      (**(code **)(*local_134 + 0x18))(local_134);
    }
    if ((piVar3 != (int *)0x0) && ((**(code **)(*piVar3 + 0xc))(piVar3), piVar3 != (int *)0x0)) {
      (**(code **)(*piVar3 + 4))(piVar3);
      return;
    }
  }
  else {
    local_204 = *(int *)param_1;
    local_200 = *(undefined4 *)(param_1 + 4);
    local_1fc = *(undefined4 *)(param_1 + 8);
    local_1f8 = *(undefined4 *)(param_1 + 0xc);
    local_1f4 = *(undefined4 *)(param_1 + 0x10);
    local_1f0 = *(undefined4 *)(param_1 + 0x14);
    local_1ec = *(undefined4 *)(param_1 + 0x18);
    local_1e8 = *(undefined4 *)(param_1 + 0x1c);
    local_1e4 = *(undefined4 *)(param_1 + 0x20);
    local_1e0 = *(undefined4 *)(param_1 + 0x24);
    local_1dc = *(undefined4 *)(param_1 + 0x28);
    local_1d8 = *(undefined4 *)(param_1 + 0x2c);
    pcVar1 = *(code **)*puVar4;
    puVar5 = operator_new(0x4c);
    puVar5[3] = 1;
    *puVar5 = &PTR_AddRef_002d0388;
    puVar5[2] = &PTR__CFunctor3_002d03a4;
    puVar5[4] = RenderAxesWithTransform;
    puVar5[5] = local_204;
    puVar5[6] = local_200;
    puVar5[7] = local_1fc;
    puVar5[8] = local_1f8;
    puVar5[9] = local_1f4;
    puVar5[10] = local_1f0;
    puVar5[0xb] = local_1ec;
    puVar5[0xc] = local_1e8;
    puVar5[0xd] = local_1e4;
    puVar5[0xe] = local_1e0;
    puVar5[0xf] = local_1dc;
    puVar5[0x11] = param_2;
    *(bool *)(puVar5 + 0x12) = param_3;
    puVar5[0x10] = local_1d8;
    (*pcVar1)(puVar4,puVar5);
    if ((piVar3 != (int *)0x0) && ((**(code **)(*piVar3 + 0xc))(piVar3), piVar3 != (int *)0x0)) {
      (**(code **)(*piVar3 + 4))(piVar3);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)