RenderSphereInternal
0x00283380 · 3005 bytes · __cdecl
_Z20RenderSphereInternalRK6Vectorfii5ColorP9IMaterialb
Decompiled
undefined (7 params)
/* RenderSphereInternal(Vector const&, float, int, int, Color, IMaterial*, bool) */
void RenderSphereInternal
(float *param_1,float param_2,int param_3,int param_4,uint param_5,undefined4 param_6
,char param_7)
{
ushort *puVar1;
float fVar2;
float fVar3;
code *pcVar4;
char cVar5;
undefined4 *puVar6;
undefined4 *puVar7;
int iVar8;
int iVar9;
int *piVar10;
float *pfVar11;
int iVar12;
int iVar13;
int iVar14;
int *piVar15;
int iVar16;
int *piVar17;
byte bVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
float fVar23;
double dVar24;
int local_268;
int local_24c;
int local_248;
double local_23c;
double local_234 [2];
int *local_224;
float local_220;
float local_21c;
float local_218;
float local_214;
float local_210;
float local_20c;
float local_208;
int local_204 [39];
ushort *local_168;
int local_164;
int local_160;
int local_154;
int *local_150;
undefined4 local_14c;
char local_148;
int local_144;
int local_138;
int *local_134;
int local_130;
int local_12c;
ushort *local_128;
int local_124;
undefined4 local_120;
undefined4 local_11c;
undefined4 local_118;
undefined1 local_114;
int local_110 [3];
int local_104;
int local_100;
int local_f8;
int local_f4;
int local_f0;
int local_ec;
int local_e8;
int local_e4;
int local_e0;
int local_dc;
int local_cc;
undefined4 local_c4;
uint local_c0;
float *local_bc;
float *local_b0;
uint *local_ac;
undefined4 local_a4 [8];
undefined4 local_84 [3];
int local_78;
int *local_6c;
undefined1 local_68;
int local_64;
int local_60;
int local_5c;
float *local_58;
float *local_54;
uint *local_50;
float *local_4c;
int local_48;
int local_44;
int local_40;
int local_3c;
int local_38;
int local_34;
int local_30;
undefined4 local_2c;
int local_28;
ushort *local_24;
bVar18 = 0;
InitializeStandardMaterials();
local_224 = (int *)(**(code **)(*materials + 0x180))(materials);
if (local_224 != (int *)0x0) {
/* try { // try from 002833bb to 002833bd has its CatchHandler @ 00283e45 */
(**(code **)(*local_224 + 8))(local_224);
}
/* try { // try from 002833c9 to 00283483 has its CatchHandler @ 00283e41 */
puVar6 = (undefined4 *)(**(code **)(*local_224 + 0x238))(local_224);
if (puVar6 == (undefined4 *)0x0) {
iVar8 = param_4 + -1;
iVar9 = iVar8 * param_3 * 2;
if (iVar9 != 0) {
/* try { // try from 0028350c to 0028353f has its CatchHandler @ 00283e41 */
(**(code **)(*local_224 + 0x24))(local_224,param_6,0);
piVar10 = (int *)(**(code **)(*local_224 + 0xe8))(local_224,1,0,0,0);
local_148 = '\0';
local_134 = (int *)0x0;
local_130 = 0;
local_12c = 0;
local_124 = 0;
local_120 = 0;
local_11c = 0xffffffff;
local_118 = 0;
local_6c = (int *)0x0;
local_28 = -1;
local_24 = (ushort *)0x0;
local_60 = 0;
local_5c = 0;
local_64 = 0;
local_2c = 0;
local_c4 = 0xffffffff;
local_14c = 3;
/* try { // try from 002835f9 to 00283c38 has its CatchHandler @ 00283e0d */
local_150 = piVar10;
(**(code **)(*piVar10 + 0x30))(piVar10);
iVar14 = (param_3 * 2 + 2) * iVar8;
(**(code **)(*local_150 + 0x4c))(local_150,iVar9,iVar14,local_204);
local_130 = iVar14;
local_6c = piVar10;
local_114 = 0;
piVar15 = local_204;
piVar17 = local_110;
for (iVar14 = 0x29; iVar14 != 0; iVar14 = iVar14 + -1) {
*piVar17 = *piVar15;
piVar15 = piVar15 + (uint)bVar18 * -2 + 1;
piVar17 = piVar17 + (uint)bVar18 * -2 + 1;
}
local_134 = piVar10 + 1;
local_144 = local_160;
local_12c = 0;
local_124 = 0;
local_128 = local_168;
local_138 = local_154;
local_64 = iVar9;
local_60 = 0;
local_68 = 0;
local_c0 = ~-(uint)(local_c0 == 0) & 2;
if (local_28 == -1) {
local_2c = 0;
local_24 = local_168;
local_28 = local_164;
}
local_5c = 0;
local_58 = local_bc;
local_54 = local_b0;
puVar6 = local_a4;
do {
puVar7 = puVar6 + 1;
puVar6[0x16] = *puVar6;
puVar6 = puVar7;
} while (puVar7 != local_84);
local_50 = local_ac;
iVar9 = param_3 + -1;
if (0 < param_4) {
local_268 = 0;
do {
if (0 < param_3) {
fVar22 = (float)local_268 * (1.0 / (float)iVar8);
sincos((double)(fVar22 * 3.1415927),local_234,&local_23c);
dVar24 = local_234[0] * (double)param_2;
fVar23 = (float)((double)param_2 * local_23c);
iVar14 = 0;
do {
fVar21 = (float)iVar14 * (1.0 / (float)iVar9);
sincos((double)(fVar21 * 6.2831855),local_234,&local_23c);
fVar20 = (float)(local_23c * dVar24);
fVar19 = (float)(local_234[0] * dVar24);
local_220 = fVar20;
local_21c = fVar19;
local_218 = fVar23;
VectorNormalize((Vector *)&local_220);
local_20c = 0.0;
local_214 = -fVar19;
local_208 = 1.0;
local_210 = fVar20;
VectorNormalize((Vector *)&local_214);
fVar2 = param_1[1];
fVar3 = param_1[2];
*local_58 = fVar20 + *param_1;
local_58[1] = fVar19 + fVar2;
local_58[2] = fVar23 + fVar3;
local_54[1] = local_21c;
*local_54 = local_220;
local_54[2] = local_218;
*local_50 = (param_5 >> 8 & 0xff) << 8 | (param_5 & 0xff) << 0x10 |
param_5 >> 0x10 & 0xff | param_5 & 0xff000000;
pfVar11 = (float *)(local_cc * local_5c + local_78);
*pfVar11 = local_214;
pfVar11[1] = local_210;
pfVar11[2] = local_20c;
pfVar11[3] = local_208;
*local_4c = fVar21;
local_4c[1] = fVar22;
local_5c = local_5c + 1;
if (local_60 < local_5c) {
local_60 = local_5c;
}
iVar14 = iVar14 + 1;
local_58 = (float *)((int)local_58 + local_110[0]);
local_54 = (float *)((int)local_54 + local_104);
local_50 = (uint *)((int)local_50 + local_100);
local_4c = (float *)((int)local_4c + local_f8);
local_48 = local_48 + local_f4;
local_44 = local_44 + local_f0;
local_40 = local_40 + local_ec;
local_3c = local_3c + local_e8;
local_38 = local_38 + local_e4;
local_34 = local_34 + local_e0;
local_30 = local_30 + local_dc;
} while (iVar14 != param_3);
}
local_268 = local_268 + 1;
} while (local_268 != param_4);
}
if (0 < iVar8) {
local_248 = 0;
iVar16 = 0;
iVar14 = 0;
local_24c = iVar9;
do {
if (param_7 == '\0') {
if (0 < param_3) {
iVar12 = local_248;
do {
*(short *)(local_144 + local_124 * 2) =
(short)param_3 + (short)local_128 + (short)iVar12;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
*(short *)(local_144 + local_124 * 2) = (short)iVar12 + (short)local_128;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
iVar12 = iVar12 + 1;
iVar16 = local_24c;
} while (param_3 + local_248 != iVar12);
}
if (iVar14 < param_4 + -2) {
*(short *)(local_144 + local_124 * 2) = (short)iVar16 + (short)local_128;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
*(short *)(local_144 + local_124 * 2) =
(short)local_128 + (short)param_3 + 1 + (short)iVar16;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
}
}
else {
iVar12 = iVar9;
iVar13 = local_24c;
if (-1 < iVar9) {
do {
*(short *)(local_144 + local_124 * 2) =
(short)param_3 + (short)local_128 + (short)iVar13;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
*(short *)(local_144 + local_124 * 2) = (short)iVar13 + (short)local_128;
local_124 = local_124 + local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
iVar12 = iVar12 + -1;
iVar13 = iVar13 + -1;
iVar16 = local_248;
} while (iVar12 != -1);
}
}
local_248 = param_3 + local_248;
iVar14 = iVar14 + 1;
local_24c = local_24c + param_3;
} while (iVar14 != iVar8);
}
if (local_148 != '\0') {
switch(local_14c) {
case 4:
iVar8 = local_60 * 2 + -2;
break;
case 5:
iVar8 = local_60 * 2;
break;
case 6:
iVar8 = local_60 * 3 + -6;
break;
case 7:
iVar8 = local_60 * 6;
if (iVar8 < 0) {
iVar8 = iVar8 + 3;
}
iVar8 = iVar8 >> 2;
break;
default:
iVar8 = local_60;
break;
case 9:
iVar8 = 0;
}
if (local_138 != 0) {
iVar9 = local_130 - local_124;
if (iVar8 <= local_130 - local_124) {
iVar9 = iVar8;
}
if (iVar9 != 0) {
puVar1 = (ushort *)(local_144 + local_124 * 2);
switch(local_14c) {
case 0:
case 9:
break;
default:
GenerateSequentialIndexBuffer(puVar1,iVar9,(int)local_128);
break;
case 4:
GenerateLineStripIndexBuffer(puVar1,iVar9,(int)local_128);
break;
case 5:
GenerateLineLoopIndexBuffer(puVar1,iVar9,(int)local_128);
break;
case 6:
GeneratePolygonIndexBuffer(local_128,(int)puVar1,iVar9);
break;
case 7:
/* try { // try from 00283eb5 to 00283f64 has its CatchHandler @ 00283e0d */
GenerateQuadIndexBuffer(puVar1,iVar9,(int)local_128);
}
local_124 = local_124 + local_138 * iVar9;
if (local_12c < local_124) {
local_12c = local_124;
}
}
}
}
(**(code **)(*local_150 + 0x58))(local_150,local_60,local_12c,local_204);
local_134 = (int *)0x0;
local_130 = 0;
local_64 = 0;
local_6c = (int *)0x0;
local_c4 = 0xffffffff;
local_150 = (int *)0x0;
(**(code **)(*piVar10 + 0x34))(piVar10,0xffffffff,0);
if ((local_6c != (int *)0x0) &&
(cVar5 = (**(code **)(*local_6c + 0x10))(local_6c), cVar5 != '\0')) {
(**(code **)(*local_6c + 0x18))(local_6c);
}
if ((local_134 != (int *)0x0) &&
(cVar5 = (**(code **)(*local_134 + 0x10))(local_134), cVar5 != '\0')) {
(**(code **)(*local_134 + 0x18))(local_134);
}
if (local_224 == (int *)0x0) {
return;
}
(**(code **)(*local_224 + 0xc))(local_224);
if (local_224 == (int *)0x0) {
return;
}
(**(code **)(*local_224 + 4))(local_224);
return;
}
}
else {
fVar22 = *param_1;
fVar23 = param_1[1];
fVar2 = param_1[2];
pcVar4 = *(code **)*puVar6;
puVar7 = operator_new(0x38);
puVar7[3] = 1;
*puVar7 = &PTR_AddRef_002d0288;
puVar7[2] = &PTR__CFunctor7_002d02a4;
puVar7[5] = fVar22;
puVar7[9] = param_3;
puVar7[4] = RenderSphereInternal;
puVar7[6] = fVar23;
puVar7[7] = fVar2;
puVar7[10] = param_4;
puVar7[8] = param_2;
puVar7[0xb] = param_5;
puVar7[0xc] = param_6;
*(char *)(puVar7 + 0xd) = param_7;
(*pcVar4)(puVar6,puVar7);
}
if ((local_224 != (int *)0x0) &&
((**(code **)(*local_224 + 0xc))(local_224), local_224 != (int *)0x0)) {
(**(code **)(*local_224 + 4))(local_224);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.