RenderTriangleInternal
0x002867e0 · 2382 bytes · __cdecl
_Z22RenderTriangleInternalRK6VectorS1_S1_5ColorP9IMaterial
Decompiled
undefined (5 params)
/* RenderTriangleInternal(Vector const&, Vector const&, Vector const&, Color, IMaterial*) */
void RenderTriangleInternal
(float *param_1,float *param_2,float *param_3,uint param_4,undefined4 param_5)
{
float fVar1;
float fVar2;
uint *puVar3;
float fVar4;
code *pcVar5;
char cVar6;
int *piVar7;
undefined4 *puVar8;
undefined4 *puVar9;
int *piVar10;
uint uVar11;
int iVar12;
int *piVar13;
int *piVar14;
byte bVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float local_210;
float local_20c;
float local_208;
int local_204 [39];
ushort *local_168;
int local_164;
ushort *local_160;
int local_154;
int *local_150;
undefined4 local_14c;
char local_148;
ushort *local_144;
int local_138;
int *local_134;
undefined4 local_130;
int local_12c;
ushort *local_128;
int local_124;
undefined4 local_120;
undefined4 local_11c;
undefined4 local_118;
undefined1 local_114;
int local_110 [3];
int local_104;
int local_100;
int local_f8;
int local_f4;
int local_f0;
int local_ec;
int local_e8;
int local_e4;
int local_e0;
int local_dc;
undefined4 local_c4;
uint local_c0;
float *local_bc;
float *local_b0;
uint *local_ac;
undefined4 local_a4 [8];
undefined4 local_84 [6];
int *local_6c;
undefined1 local_68;
undefined4 local_64;
uint local_60;
undefined4 local_5c;
float *local_58;
float *local_54;
int local_50;
undefined4 *local_4c;
int local_48;
int local_44;
int local_40;
int local_3c;
int local_38;
int local_34;
int local_30;
undefined4 local_2c;
int local_28;
ushort *local_24;
bVar15 = 0;
InitializeStandardMaterials();
piVar7 = (int *)(**(code **)(*materials + 0x180))(materials);
if (piVar7 != (int *)0x0) {
/* try { // try from 00286813 to 00286815 has its CatchHandler @ 0028716f */
(**(code **)(*piVar7 + 8))(piVar7);
}
/* try { // try from 00286821 to 00286949 has its CatchHandler @ 0028716b */
puVar8 = (undefined4 *)(**(code **)(*piVar7 + 0x238))(piVar7);
if (puVar8 == (undefined4 *)0x0) {
/* try { // try from 0028699a to 00286a8b has its CatchHandler @ 0028716b */
(**(code **)(*piVar7 + 0x24))(piVar7,param_5,0);
fVar18 = *param_2 - *param_1;
fVar16 = param_2[1] - param_1[1];
fVar21 = param_2[2] - param_1[2];
fVar17 = *param_3 - *param_1;
fVar19 = param_3[1] - param_1[1];
fVar20 = param_3[2] - param_1[2];
local_210 = fVar20 * fVar16 - fVar19 * fVar21;
local_20c = fVar21 * fVar17 - fVar20 * fVar18;
local_208 = fVar18 * fVar19 - fVar16 * fVar17;
VectorNormalize((Vector *)&local_210);
piVar10 = (int *)(**(code **)(*piVar7 + 0xe8))(piVar7,1,0,0,0);
local_134 = (int *)0x0;
local_130 = 0;
local_12c = 0;
local_124 = 0;
local_120 = 0;
local_11c = 0xffffffff;
local_118 = 0;
local_6c = (int *)0x0;
local_28 = -1;
local_24 = (ushort *)0x0;
local_60 = 0;
local_5c = 0;
local_64 = 0;
local_2c = 0;
local_c4 = 0xffffffff;
local_148 = '\x01';
local_14c = 2;
/* try { // try from 00286b45 to 00286f84 has its CatchHandler @ 00287137 */
local_150 = piVar10;
(**(code **)(*piVar10 + 0x30))(piVar10,2);
(**(code **)(*local_150 + 0x4c))(local_150,3,3,local_204);
local_6c = piVar10;
local_68 = 0;
piVar13 = local_204;
piVar14 = local_110;
for (iVar12 = 0x29; iVar12 != 0; iVar12 = iVar12 + -1) {
*piVar14 = *piVar13;
piVar13 = piVar13 + (uint)bVar15 * -2 + 1;
piVar14 = piVar14 + (uint)bVar15 * -2 + 1;
}
local_134 = piVar10 + 1;
local_12c = 0;
local_144 = local_160;
local_130 = 3;
local_114 = 0;
local_128 = local_168;
local_138 = local_154;
local_124 = 0;
local_64 = 3;
local_60 = 0;
local_c0 = ~-(uint)(local_c0 == 0) & 2;
if (local_28 == -1) {
local_2c = 0;
local_24 = local_168;
local_28 = local_164;
}
local_5c = 0;
local_54 = local_b0;
local_58 = local_bc;
puVar8 = local_a4;
do {
puVar9 = puVar8 + 1;
puVar8[0x16] = *puVar8;
puVar8 = puVar9;
} while (puVar9 != local_84);
*local_bc = *param_1;
local_bc[1] = param_1[1];
local_bc[2] = param_1[2];
uVar11 = (param_4 >> 8 & 0xff) << 8 | (param_4 & 0xff) << 0x10 | param_4 >> 0x10 & 0xff |
param_4 & 0xff000000;
*local_ac = uVar11;
*local_b0 = local_210;
local_b0[1] = local_20c;
local_b0[2] = local_208;
*local_4c = 0;
local_4c[1] = 0;
local_b0 = (float *)((int)local_b0 + local_104);
local_bc = (float *)((int)local_bc + local_110[0]);
local_4c = (undefined4 *)((int)local_4c + local_f8);
local_48 = local_48 + local_f4 * 3;
local_44 = local_44 + local_f0 * 3;
local_40 = local_40 + local_ec * 3;
local_3c = local_3c + local_e8 * 3;
local_38 = local_38 + local_e4 * 3;
local_34 = local_34 + local_e0 * 3;
local_30 = local_30 + local_dc * 3;
*local_bc = *param_2;
local_bc[1] = param_2[1];
local_bc[2] = param_2[2];
*(uint *)((int)local_ac + local_100) = uVar11;
*local_b0 = local_210;
local_b0[1] = local_20c;
local_b0[2] = local_208;
*local_4c = 0;
local_4c[1] = 0x3f800000;
local_b0 = (float *)((int)local_b0 + local_104);
local_bc = (float *)((int)local_bc + local_110[0]);
puVar3 = (uint *)((int)local_ac + local_100 + local_100);
local_4c = (undefined4 *)((int)local_4c + local_f8);
*local_bc = *param_3;
local_bc[1] = param_3[1];
local_bc[2] = param_3[2];
*puVar3 = uVar11;
*local_b0 = local_210;
local_b0[1] = local_20c;
local_b0[2] = local_208;
*local_4c = 0x3f800000;
local_4c[1] = 0;
local_5c = 3;
local_60 = 3;
local_58 = (float *)((int)local_bc + local_110[0]);
local_54 = (float *)((int)local_b0 + local_104);
local_50 = (int)puVar3 + local_100;
local_4c = (undefined4 *)((int)local_4c + local_f8);
if (local_148 != '\0') {
switch(local_14c) {
case 4:
uVar11 = 4;
break;
case 5:
uVar11 = 6;
break;
case 6:
uVar11 = 3;
break;
case 7:
uVar11 = 4;
break;
default:
uVar11 = local_60;
break;
case 9:
uVar11 = 0;
}
if (local_154 != 0) {
if (3 < uVar11) {
uVar11 = 3;
}
if (uVar11 != 0) {
switch(local_14c) {
case 0:
case 9:
break;
default:
GenerateSequentialIndexBuffer(local_160,uVar11,(int)local_168);
break;
case 4:
GenerateLineStripIndexBuffer(local_160,uVar11,(int)local_168);
break;
case 5:
/* try { // try from 0028709a to 00287131 has its CatchHandler @ 00287137 */
GenerateLineLoopIndexBuffer(local_160,uVar11,(int)local_168);
break;
case 6:
GeneratePolygonIndexBuffer(local_168,(int)local_160,uVar11);
break;
case 7:
GenerateQuadIndexBuffer(local_160,uVar11,(int)local_168);
}
local_124 = local_124 + uVar11 * local_138;
if (local_12c < local_124) {
local_12c = local_124;
}
}
}
}
(**(code **)(*local_150 + 0x58))(local_150,local_60,local_12c,local_204);
local_134 = (int *)0x0;
local_130 = 0;
local_64 = 0;
local_6c = (int *)0x0;
local_c4 = 0xffffffff;
local_150 = (int *)0x0;
(**(code **)(*piVar10 + 0x34))(piVar10,0xffffffff,0);
if ((local_6c != (int *)0x0) &&
(cVar6 = (**(code **)(*local_6c + 0x10))(local_6c), cVar6 != '\0')) {
(**(code **)(*local_6c + 0x18))(local_6c);
}
if ((local_134 != (int *)0x0) &&
(cVar6 = (**(code **)(*local_134 + 0x10))(local_134), cVar6 != '\0')) {
(**(code **)(*local_134 + 0x18))(local_134);
}
if ((piVar7 != (int *)0x0) && ((**(code **)(*piVar7 + 0xc))(piVar7), piVar7 != (int *)0x0)) {
(**(code **)(*piVar7 + 4))(piVar7);
return;
}
}
else {
fVar16 = param_1[1];
fVar17 = param_1[2];
fVar4 = *param_1;
fVar18 = *param_3;
fVar19 = param_3[1];
fVar20 = param_3[2];
fVar21 = *param_2;
fVar1 = param_2[1];
fVar2 = param_2[2];
pcVar5 = *(code **)*puVar8;
puVar9 = operator_new(0x40);
puVar9[5] = fVar4;
puVar9[3] = 1;
*puVar9 = &PTR_AddRef_002d0448;
puVar9[2] = &PTR__CFunctor5_002d0464;
puVar9[0xe] = param_4;
puVar9[4] = RenderTriangleInternal;
puVar9[6] = fVar16;
puVar9[7] = fVar17;
puVar9[8] = fVar21;
puVar9[9] = fVar1;
puVar9[10] = fVar2;
puVar9[0xb] = fVar18;
puVar9[0xc] = fVar19;
puVar9[0xd] = fVar20;
puVar9[0xf] = param_5;
(*pcVar5)(puVar8,puVar9);
if ((piVar7 != (int *)0x0) && ((**(code **)(*piVar7 + 0xc))(piVar7), piVar7 != (int *)0x0)) {
(**(code **)(*piVar7 + 4))(piVar7);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.