Host_Disconnect
0x0017df50 · 114 bytes · __cdecl
_Z15Host_Disconnectb
Decompiled
undefined (1 param)
/* Host_Disconnect(bool) */
void Host_Disconnect(bool param_1)
{
char cVar1;
CDownloadListGenerator *this;
cVar1 = ThreadInMainThread();
if (cVar1 != '\0') {
Host_FinishAsyncServer();
Host_AllowQueuedMaterialSystem(false);
this = (CDownloadListGenerator *)DownloadListGenerator();
CDownloadListGenerator::Disconnect(this,param_1);
HostState_GameShutdown();
return;
}
cVar1 = Plat_IsInDebugSession(0);
if (cVar1 == '\0') {
/* WARNING: Subroutine does not return */
Host_AbortServer();
}
raise(5);
/* WARNING: Subroutine does not return */
Host_AbortServer();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.