tv_relay
0x00173340 · 241 bytes · __cdecl
_ZL8tv_relayRK8CCommand
Decompiled
undefined (1 param)
/* tv_relay(CCommand const&) */
void tv_relay(CCommand *param_1)
{
code *pcVar1;
undefined1 uVar2;
int iVar3;
CHLTVServer *this;
CCommand *pCVar4;
if (*(int *)param_1 < 2) {
param_1 = (CCommand *)s_Usage__tv_relay_<ip:port>_002b186e;
}
else {
pCVar4 = (CCommand *)&DAT_002c79d4;
if (*(int *)(param_1 + 4) != 0) {
pCVar4 = param_1 + *(int *)(param_1 + 4) + 8;
}
iVar3 = V_strncmp((char *)pCVar4,"localhost",9);
if (iVar3 == 0) {
ConMsg("SourceTV can\'t connect to localhost.\n");
return;
}
if (hltv == (CHLTVServer *)0x0) {
this = operator_new(0x8abc);
/* try { // try from 00173419 to 0017341d has its CatchHandler @ 00173449 */
CHLTVServer::CHLTVServer(this);
pcVar1 = *(code **)(*(int *)this + 0x10);
hltv = this;
uVar2 = NET_IsDedicated();
(*pcVar1)(hltv,uVar2);
}
if (hltv[0x63a0] == (CHLTVServer)0x0) {
Host_Disconnect(false);
NET_SetMutiplayer(true);
CHLTVServer::ConnectRelay(hltv,(char *)pCVar4);
return;
}
param_1 = (CCommand *)s_SourceTV_in_Master_Only_mode__002b1a8c;
}
ConMsg((char *)param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.