Host_AbortServer
0x00175c90 · 93 bytes · unknown
_Z16Host_AbortServerv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_AbortServer() */
void Host_AbortServer(void)
{
char cVar1;
g_HostServerAbortCount = g_HostServerAbortCount + 1;
cVar1 = ThreadInMainThread();
if (cVar1 != '\0') {
DevMsg("Host_AbortServer: aborting on main thread\n");
/* WARNING: Subroutine does not return */
longjmp((__jmp_buf_tag *)host_abortserver,1);
}
DevMsg("Host_AbortServer: aborting async server\n");
g_bAsyncServerHadError = 1;
/* WARNING: Subroutine does not return */
longjmp((__jmp_buf_tag *)host_abortserver_queued,1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.