HostState_GameShutdown
0x00182e30 · 44 bytes · unknown
_Z22HostState_GameShutdownv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* HostState_GameShutdown() */
void HostState_GameShutdown(void)
{
CSteam3Server *this;
this = (CSteam3Server *)Steam3Server();
CSteam3Server::NotifyOfLevelChange(this);
if (2 < g_HostState - 5U) {
DAT_003a35a4 = 5;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.