CDownloadListGenerator::Disconnect
0x0013ffe0 · 94 bytes · __thiscall
_ZN22CDownloadListGenerator10DisconnectEb
Decompiled
undefined (2 params)
/* CDownloadListGenerator::Disconnect(bool) */
void __thiscall CDownloadListGenerator::Disconnect(CDownloadListGenerator *this,bool param_1)
{
if (param_1) {
*(undefined4 *)(this + 0x18c) = 0;
CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>::Purge
((CUtlMemory<CDownloadListGenerator::WhiteListFileData,int> *)(this + 0x180));
*(undefined4 *)(this + 400) = *(undefined4 *)(this + 0x180);
FileSystem_ManageAddonsForActiveSession(false,(char *)0x0,(char *)0x0,false);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.